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Name General Description
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Big Boys Ghostbuster Squadron v3
22500i
2250
General
Element:iron
Rarity:common
Goldcost:2250
Wave lvl:57
Ele. lvl:11
Family:Ancestor Ghostbuster Squadron

Submission
By: Clord
Date:2009-08-17 14:43:01
Status: DECLINED
ID:426
Last Update:2009-08-17 15:36:24
Combat
DPS:1162
Type:Physical
Targets:0
Range:900
Cooldown:0.2
Damage:232 - 233
Abil factor:0.93
Description
Big Boys Ghostbuster Squadron, awesome dealers of undead.

Abilities
Specials
Splash attack:
75 AoE: 100% damage
+100% dmg to undead

Status:
DECLINED: This tower was rejected by MasterCassim, reason:
No update for almost 3 months. Feel free to update this tower.

Ancestor Ghostbuster Squadron v2
55000i
5500
General
Element:iron
Rarity:common
Goldcost:5500
Wave lvl:80
Ele. lvl:15
Family:Ancestor Ghostbuster Squadron

Submission
By: Clord
Date:2009-08-17 15:00:32
Status: DECLINED
ID:427
Last Update:2009-08-17 15:37:09
Combat
DPS:2837
Type:Physical
Targets:0
Range:900
Cooldown:0.2
Damage:567 - 568
Abil factor:0.93
Description
Ancestor Ghostbuster Squadron.They fight against undead, as accended beings.

Abilities
Specials
Splash attack:
75 AoE: 100% damage
+100% dmg to undead

Status:
DECLINED: This tower was rejected by MasterCassim, reason:
No update for almost 3 months. Feel free to update this tower.

Fire Launcher v7
6000i
600
General
Element:iron
Rarity:rare
Goldcost:600
Wave lvl:26
Ele. lvl:4
Family:Fire Launcher

Submission
By: cedi
Date:2009-10-02 16:33:26
Status: NEEDS UPDATE
ID:463
Last Update:2011-02-05 20:05:22
Combat
DPS:428
Type:Physical
Targets:0
Range:2000
Cooldown:5
Damage:2142 - 2142
Abil factor:0.95
Description
High ranged tower with a devestating AoE attack.

Abilities
Scatter Shot
When the launched missile reaches its zenith it splits up into 8 missiles. Each missile deals 1/8 x towers attack damage on impact in an 175 AoE and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 100 spell damage per second.

Level Bonus:
+10 damage per second
Specials
+25% dmg to nature (+1%/lvl)
+6% damage/lvl

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Cedi will rework it sometime

Napalm Launcher v4
15000i
1500
General
Element:iron
Rarity:rare
Goldcost:1500
Wave lvl:45
Ele. lvl:8
Family:Fire Launcher

Submission
By: cedi
Date:2009-10-03 14:17:31
Status: NEEDS UPDATE
ID:469
Last Update:2010-01-02 12:23:15
Combat
DPS:0
Type:Physical
Targets:0
Range:1600
Cooldown:5
Damage:1 - 1
Abil factor:0
Description
High ranged tower with a devestating AoE attack.

Abilities
Scatter Shot
When the launched missile reaches its zenit it splits up into 8 missiles. Each missile deals 1250 spell damage on impact and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 250 spell damage per second.

Level Bonus:
+125 damage
+25 damage per second
Specials
+25% dmg to nature (+1%/lvl)

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
The complete family was marked here. Cedi will rework it sometime

Magma Launcher v4
30000i
3000
General
Element:iron
Rarity:rare
Goldcost:3000
Wave lvl:66
Ele. lvl:13
Family:Fire Launcher

Submission
By: cedi
Date:2009-10-03 14:18:04
Status: NEEDS UPDATE
ID:470
Last Update:2010-01-02 12:23:42
Combat
DPS:0
Type:Physical
Targets:0
Range:1600
Cooldown:5
Damage:1 - 1
Abil factor:0
Description
High ranged tower with a devestating AoE attack.

Abilities
Scatter Shot
When the launched missile reaches its zenit it splits up into 8 missiles. Each missile deals 2500 spell damage on impact and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 500 spell damage per second.

Level Bonus:
+250 damage
+50 damage per second
Specials
+25% dmg to nature (+1%/lvl)

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
The complete family was marked here. Cedi will rework it sometime

Power Plant v7
24000i
2400
General
Element:iron
Rarity:rare
Goldcost:2400
Wave lvl:59
Ele. lvl:11
Family:Generator

Submission
By: Natac
Date:2009-11-08 19:06:43
Status: NEEDS UPDATE
ID:498
Last Update:2010-04-08 14:36:28
No Attack!
Description
A rare high-tech power plant, splitting its great power between its closest neighbours.

Abilities
Charge
Transfers 10 experience from a random tower in 270 range to this Power Plant.

Active ability:
Cooldown: 7 sec
Range: 270
High Voltage
Distributes the Static Bonuses (+) and Dynamic bonuses (+) between the consuming towers in 200 range. If there is only 1 consumer around, this one receives 100% of the bonuses, 2 consumers receive 50% each, 3 consumers receive 33.3% each and so on.

Doesn ' t stack or effects towers of this family.
Static Bonuses
Static bonuses are fixed and cannot be influenced by items, buffs or any other modificators. These values are independent from the corresponding ones in the towers info board.
Static bonuses are:

+ 60% experience gain
+ 60% item quality
+ 60% item chance
+ 60% bounty
Dynamic Bonuses
Dynamic bonuses can be influenced by items, buffs or any other modificators. Use the ?-ability to check the current ones in the towers info board.
Dynamic bonuses are (default values):

+ 2 mulitcrit count
+ 60% spell damage
+ 2640 attack damage (+ 105.6/lvl)
+ 0.75% attack crit chance (+ 0.09%/lvl)
+ x0.75 attack crit damage (+ x0.012/lvl)
+ 0.75% spell crit chance (+ 0.09%/lvl)
+ x0.75 spell crit damage (+ x0.012/lvl)
Specials
0.75% crit chance (+0.09%/lvl)
x0.75 crit damage (+x0.012/lvl)
2x multicrit
0.75% spell crit chance (+0.09%/lvl)
x0.75 spell crit damage (+x0.012/lvl)

Status:
NEEDS UPDATE: MasterCassim wants to see the following changes:
The complete family was marked here. As stated before; this tower will double the aura effect on one tower if used right (-> probably too strong).

Advanced Power Plant v5
35000i
3500
General
Element:iron
Rarity:rare
Goldcost:3500
Wave lvl:72
Ele. lvl:15
Family:Generator

Submission
By: Natac
Date:2009-11-08 20:33:57
Status: NEEDS UPDATE
ID:499
Last Update:2010-04-08 14:36:28
No Attack!
Description
A rare high-tech advanced power plant, splitting its hugh power between its closest neighbours.

Abilities
Charge
Transfers 15 experience from a random tower in 270 range to this Power Plant.

Active ability:
Cooldown: 7 sec
Range: 270
High Voltage
Distributes the Static Bonuses (+) and Dynamic bonuses (+) between the consuming towers in 200 range. If there is only 1 consumer around, this one receives 100% of the bonuses, 2 consumers receive 50% each, 3 consumers receive 33.3% each and so on.

Doesn ' t stack or effects towers of this family.
Static Bonuses
Static bonuses are fixed and cannot be influenced by items, buffs or any other modificators. These values are independent from the corresponding ones in the towers info board.
Static bonuses are:

+ 70% experience gain
+ 70% item quality
+ 70% item chance
+ 70% bounty
Dynamic Bonuses
Dynamic bonuses can be influenced by items, buffs or any other modificators. Use the ?-ability to check the current ones in the towers info board.
Dynamic bonuses are (default values):

+ 3 mulitcrit count
+ 70% spell damage
+ 3850 attack damage (+ 154/lvl)
+ 0.88% attack crit chance (+ 0.11%/lvl)
+ x0.875 attack crit damage (+ x0.014/lvl)
+ 0.88% spell crit chance (+ 0.11%/lvl)
+ x0.875 spell crit damage (+ x0.014/lvl)
Specials
0.88% crit chance (+0.11%/lvl)
x0.875 crit damage (+x0.014/lvl)
3x multicrit
0.88% spell crit chance (+0.11%/lvl)
x0.875 spell crit damage (+x0.014/lvl)

Status:
NEEDS UPDATE: MasterCassim wants to see the following changes:
The complete family was marked here. As stated before; this tower will double the aura effect on one tower if used right (-> probably too strong).

Psi Emitter v4
15000i
1500
General
Element:iron
Rarity:rare
Goldcost:1500
Wave lvl:45
Ele. lvl:8
Family:Psi Emitter

Submission
By: cedi
Date:2009-11-10 19:16:05
Status: NEEDS UPDATE
ID:500
Last Update:2011-02-03 14:09:15
Combat
DPS:772
Type:Magic
Targets:2
Range:1200
Cooldown:3
Damage:2317 - 2319
Abil factor:0.5
Description
Invented to control a race which is uncontrollable.

Abilities
Attract Zergling
Summons a stampede of mad zerglings. Each zergling deals 750 spell damage to the target it touches and all enemies in an AoE of 275 around it. Each second 2 zerglings get summoned.

Level Bonus:
+15 damage

Active ability:
Cooldown: 10 sec
Range: 1200

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Boekie raises a valid point, maybe up the cooldown a bit, so that there aren't zerglings constantly running around everywhere. Regarding adding a manacost, that's up to you. I think it might be interesting to keep it as is: a tower with an active that doesn't cost mana.

Goblin Alchemist v6
15000i
1500
General
Element:iron
Rarity:unique
Goldcost:1500
Wave lvl:45
Ele. lvl:8

Submission
By: Natac
Date:2009-11-11 18:26:42
Status: NEEDS UPDATE
ID:501
Last Update:2010-01-28 00:30:25
Combat
DPS:963
Type:Essence
Targets:0
Range:800
Cooldown:1.4
Damage:1299 - 1398
Abil factor:0.5
Description
A crazy and chaotic goblin alchemist with explosive recepts. But he won ' t do anything for free.

Abilities
Tower Bomb
Places a tower bomb on the target. The bomb will deal [bomb power x targets goldcost] spell damage in 800 range, whenever the target tower gets sold, upgraded or destroyed in any other way. One bomb costs [bomb power x 25] gold. The damage of a bomb will be shown on the target every 120 seconds.

The bomb power can be adjusted by the two abilities ' Increase Bomb Power ' and ' Decrease Bomb Power ' .
Important: You have to increase the bomb power at least one time to get this ability work.

Active ability:
Cooldown: 30 sec
Range: 1000
Show Bomb Damage
Shows the bombs current damage, if there would be placed one on the selected tower.

The damage is calculated:
[bomb power x targets goldcost].
Decrease Bomb Power
Decreases the bomb power by -1.

Every decrease of the bomb power will decrease the goldcost for the next ' Tower Bomb ' by 25 gold.
Increase Bomb Power
Increases the bomb power by +1.

Every increase of the bomb power will increase the goldcost for the next ' Tower Bomb ' by 25 gold.

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Tooltips need to be updated. Lots of apostrophes missing. :P (targets -> target's, bombs -> bomb's, etc.) My own opinion: This is an interesting 'leak catching' tower, but it feels like the user has to jump through some (perhaps pointless?) hoops to have their bomb exploding. In my opinion, changing this to a point cast, and just having the bomb explode at that point with 'bomb power' damage would achieve more or less the same end result, minus being restricted to the number of towers in the player's stash. Also, either way, I'd increase the cooldown of the ability significantly, to prevent possible lategame abuse if the player is swimming in gold.

Small Pocket Rocket v11
550i
55
General
Element:iron
Rarity:common
Goldcost:55
Wave lvl:0
Ele. lvl:0
Family:Small Pocket Rocket

Submission
Original By: SirCoqaLot.
By: boekie
Date:2009-06-03 17:03:47
Status:
IN THE MAP beta v0.5
ID:517
Last Update:2011-02-21 09:59:11
Combat
DPS:51
Type:Decay
Targets:0
Range:700
Cooldown:1.65
Damage:75 - 96
Abil factor:0.92
Description
This tower attacks with rockets that deal splash damage and deal extra damage to mass.

Abilities
Specials
Splash attack:
125 AoE: 55% damage
+20% dmg to masses (+2%/lvl)


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