Dear guest, welcome to YouTD!

Filter and sort results
Find tower by name:
Insert the tower's name that you are looking for or a word of its name.
Name:

Filter by status:
Show only towers with a specific status
Status: Filter by goldcost:
Show only towers in a certain price range
From to gold
Filter by element:
Show only towers from a specific element
Element: Filter by rarity:
Show only towers from a specific rarity
Rarity:
Filter by submitting user:
Show only towers of a specific user. You must specify his name exactly (including correct use of upper and lower case)
Name: Sort by:
Sorts matching entries by the specified attribute
Sort by:
Descending
Towers per page: Show only families:
If this field is checked, you will only see the cheapeast tower of each family
Only families?
Name General Description
1, 2, 3, 4, 5 ... 10  Next
Telepathic Talent v17
5000i
500
General
Element:astral
Rarity:rare
Goldcost:500
Wave lvl:23
Ele. lvl:4
Family:Telepathic Talent

Submission
By: Natac
Date:2009-07-08 00:51:21
Status: NEEDS UPDATE
ID:203
Last Update:2010-01-06 18:07:00
No Attack!

Magic
Mana: 90
Regeneration:5/s
Description
A mage study its scripts which teaches him how to manipulate minds.

Abilities
Mind Blast
Grants a chance of 5% to unleash a psychic blast on attack. Stuns all units in a range of 200 around the target for 1 second.

Level Bonus:
+ 0.2% chance to unleash
+ 3 range
Psychic Overload
Overloads the mind of a random creep in 700 range, causing it to send a psychic shock wave, the next time it body suffers more then 400 damage. Such a shock wave will deal 40% of the taken damage to all units in 500 range around the target.

Level Bonus:
+ 1.6% of the taken damage
+ 8 damage needed to trigger

Active ability:
Mana cost: 70
Cooldown: 12 sec
Range: 700
Specials
+10% dmg to masses (+1%/lvl)
+2.4 mana/lvl

Status:
NEEDS UPDATE: MasterCassim wants to see the following changes:
I think this tower is too weak. The chance of the first ability is too small (0.5% with 1.4s attackspeed); you can't rely on that. The second ability has a 12s cooldown which means 1-2 / wave; thats not much.

Mind Controller v14
18000i
1800
General
Element:astral
Rarity:rare
Goldcost:1800
Wave lvl:50
Ele. lvl:9
Family:Telepathic Talent

Submission
By: Natac
Date:2009-07-08 00:52:24
Status: NEEDS UPDATE
ID:204
Last Update:2010-01-06 18:07:12
No Attack!

Magic
Mana: 210
Regeneration:5/s
Description
A powerfull mage study its scripts which teaches him how to controll minds.

Abilities
Mind Blast
Grants a chance of 10% to unleash a psychic blast on attack. Stuns all units in a range of 250 around the target for 1 second.

Level Bonus:
+ 0.4% chance to unleash
+ 4 range
Psychic Overload
Overloads the mind of a random creep in 700 range, causing it to send a psychic shock wave, the next time it body suffers more then 1000 damage. Such a shock wave will deal 80% of the taken damage to all units in 550 range around the target.

Level Bonus:
+ 3.2% of the taken damage
+ 20 damage needed to trigger

Active ability:
Mana cost: 190
Cooldown: 11 sec
Range: 700
Specials
+15% dmg to masses (+1.4%/lvl)
+0.36 mana/lvl

Status:
NEEDS UPDATE: MasterCassim wants to see the following changes:
The complete family was marked here. I think this tower is too weak. The chance of the first ability is too small (0.5% with 1.4s attackspeed); you can't rely on that. The second ability has a 12s cooldown which means 1-2 / wave; thats not much.

Master Mind v11
31000i
3100
General
Element:astral
Rarity:rare
Goldcost:3100
Wave lvl:68
Ele. lvl:14
Family:Telepathic Talent

Submission
By: Natac
Date:2009-07-08 00:53:34
Status: NEEDS UPDATE
ID:205
Last Update:2010-01-06 18:07:18
No Attack!

Magic
Mana: 330
Regeneration:5/s
Description
A mighty mage study its scripts which teaches him how to get full access to minds.

Abilities
Mind Blast
Grants a chance of 15% to unleash a psychic blast on attack. Stuns all units in a range of 300 around the target for 1 second.

Level Bonus:
+ 0.6% chance to unleash
+ 5 range
Psychic Overload
Overloads the mind of a random creep in 700 range, causing it to send a psychic shock wave, the next time it body suffers more then 2000 damage. Such a shock wave will deal 120% of the taken damage to all units in 600 range around the target.

Level Bonus:
+ 4.8% of the taken damage
+ 40 damage needed to trigger

Active ability:
Mana cost: 300
Cooldown: 10 sec
Range: 700
Specials
+20% dmg to masses (+1.6%/lvl)
+0.56 mana/lvl

Status:
NEEDS UPDATE: MasterCassim wants to see the following changes:
The complete family was marked here. I think this tower is too weak. The chance of the first ability is too small (0.5% with 1.4s attackspeed); you can't rely on that. The second ability has a 12s cooldown which means 1-2 / wave; thats not much.

Obelisk of Brightness v5
7000i
700
General
Element:astral
Rarity:rare
Goldcost:700
Wave lvl:29
Ele. lvl:5
Family:Obelisk of Brightness

Submission
By: Natac
Date:2009-07-21 20:15:11
Status: DECLINED
ID:232
Last Update:2009-08-17 21:38:12
Combat
DPS:663
Type:Energy
Targets:0
Range:800
Cooldown:2
Damage:1327 - 1327
Abil factor:0.75

Magic
Mana: 50
Regeneration:0.5/s
Description
A rare tower, made to destroy undead forces, but weak against all other races.

Abilities
Holy Light
Supports an attack with the holy power of light, dealing 480 damage.

Hint: Save mana for undead waves.
Hint: The damage is influenced by the modification against races.

Level Bonus:
+ 18 damage

Active ability:
Mana cost: 10
Cooldown: 1 sec
Range: 700
Light Wave
The tower has a chance of 10% to release a wave of light on attack. Jumps up to 3 times, dealing 350 damage on each jump.

Hint: The damage is influenced by the modification against races.

Level Bonus:
+ 0.4% chance to cast
+ 0.4% damage
Satisfaction
Grants 1 mana if this tower kills an undead creep. Grants 0.5 mana, if a non-undead creep is killed by this tower.

Level Bonus:
+ 0.08 mana granted (undead)
+ 0.04 mana granted (non-undead)
Specials
+100% dmg to undead (+4%/lvl)
-25% dmg to magical (+1%/lvl)
-25% dmg to nature (+1%/lvl)
-25% dmg to orcs (+1%/lvl)
-25% dmg to humanoids (+1%/lvl)

Status:
DECLINED: This tower was rejected by geX, reason:
outdated, update exists

Generator v13
13000i
1300
General
Element:iron
Rarity:rare
Goldcost:1300
Wave lvl:42
Ele. lvl:8
Family:Generator

Submission
By: Natac
Date:2009-08-06 00:21:58
Status: PENDING
ID:355
Last Update:2010-04-08 14:36:05
No Attack!
Description
A rare high-tech generator, splitting its power between its closest neighbours.

Abilities
Charge
Transfers 5 experience from a random tower in 270 range to this Generator.

Active ability:
Cooldown: 7 sec
Range: 270
High Voltage
Distributes the Static Bonuses (+) and Dynamic bonuses (+) between the consuming towers in 200 range. If there is only 1 consumer around, this one receives 100% of the bonuses, 2 consumers receive 50% each, 3 consumers receive 33.3% each and so on.

Doesn ' t stack or effects towers of this family.
Dynamic Bonuses
Dynamic bonuses can be influenced by items, buffs or any other modificators. Use the ?-ability to check the current ones in the towers info board.
Dynamic bonuses are (default values):

+ 1 mulitcrit count
+ 50% spell damage
+ 1430 attack damage (+ 57.2/lvl)
+ 0.63% attack crit chance (+ 0.08%/lvl)
+ x0.625 attack crit damage (+ x0.01/lvl)
+ 0.63% spell crit chance (+ 0.08%/lvl)
+ x0.625 spell crit damage (+ x0.01/lvl)
Static Bonuses
Static bonuses are fixed and cannot be influenced by items, buffs or any other modificators. These values are independent from the corresponding ones in the towers info board.
Static bonuses are:

+ 50% experience gain
+ 50% item quality
+ 50% item chance
+ 50% bounty
Specials
0.63% crit chance (+0.08%/lvl)
x0.625 crit damage (+x0.01/lvl)
0.63% spell crit chance (+0.08%/lvl)
x0.625 spell crit damage (+x0.01/lvl)

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Improved tooltip

Lesser Flamy Defender v5
650i
65
General
Element:fire
Rarity:common
Goldcost:65
Wave lvl:0
Ele. lvl:0
Family:Lesser Flamy Defender

Submission
By: Natac
Date:2009-08-02 17:50:01
Status:
IN THE MAP beta v0.5
ID:373
Last Update:2014-09-08 21:17:26
Combat
DPS:78
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:111 - 124
Abil factor:1
Description
Common elementar defender.



Small Flamy Defender v5
2200i
220
General
Element:fire
Rarity:common
Goldcost:220
Wave lvl:13
Ele. lvl:2
Family:Lesser Flamy Defender

Submission
By: Natac
Date:2009-08-02 17:50:52
Status:
IN THE MAP beta v0.5
ID:374
Last Update:2014-09-08 21:18:31
Combat
DPS:264
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:374 - 418
Abil factor:1
Description
Common elementar defender.



Medium Flamy Defender v5
6500i
650
General
Element:fire
Rarity:common
Goldcost:650
Wave lvl:28
Ele. lvl:4
Family:Lesser Flamy Defender

Submission
By: Natac
Date:2009-08-02 17:51:06
Status:
IN THE MAP beta v0.5
ID:375
Last Update:2014-09-08 21:18:43
Combat
DPS:780
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:1105 - 1235
Abil factor:1
Description
Common elementar defender.



Superior Flamy Defender v5
25000i
2500
General
Element:fire
Rarity:common
Goldcost:2500
Wave lvl:60
Ele. lvl:12
Family:Lesser Flamy Defender

Submission
By: Natac
Date:2009-08-02 17:52:06
Status:
IN THE MAP beta v0.5
ID:376
Last Update:2014-09-08 21:20:41
Combat
DPS:3000
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:4251 - 4751
Abil factor:1
Description
Common elementar defender.



Grand Flamy Defender v5
13500i
1350
General
Element:fire
Rarity:common
Goldcost:1350
Wave lvl:43
Ele. lvl:8
Family:Lesser Flamy Defender

Submission
By: Natac
Date:2009-08-02 17:51:44
Status:
IN THE MAP beta v0.5
ID:377
Last Update:2014-09-08 21:20:52
Combat
DPS:1620
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:2296 - 2566
Abil factor:1
Description
Common elementar defender.



1, 2, 3, 4, 5 ... 10  Next
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group