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Death Coin by cedi

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Soul Extractor 

Name General Description
1, 2
Death Coin v3
1000
UNIQUE
General
Wave lvl: 36

Submission
By: cedi
Date:2009-10-01 15:07:58
Status: PENDING
ID:19
Last Update:2010-03-15 23:36:12
Description
Could kill, could let live. So decide wise.

Abilities
Coin Flip
Flips the coin, now the tower has a chance of 20% for some damage. If the target is a Boss it will deal 20% of its max hp and if its a champion it will deal 40% of its max hp. Everything else except challange dies instant. 80% chance for a 50% damage take reduction for the target. Damage taken reduction lasts forever. This item doesn ' t affect challanges.

Active ability:
Cooldown: 40 sec
Range: 1000

Status:
PENDING: This item is not yet accepted. Users comments to this item:

1, 2
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Discussion

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 Post subject: Death Coin v3 (19)
PostPosted: Thu Oct 01, 2009 1:07 pm 
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This is the discussion thread for the item Death Coin (19)

Creator's comments for this item:

No bonis, only the ability to instant kill.


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 Post subject: Re: Death Coin (19)
PostPosted: Thu Oct 01, 2009 1:17 pm 
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i think you should use calcChance instead of getRandomReal


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 3:37 am 
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this item won't work... getting a 50% dmg reduction on a boss would mean instant loss...


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 4:10 am 
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I don't see a problem, just put it on the last tower that fires, and you get a bonus 20% change to kill a boss. The 50% won't matter, since it'll be the last thing to get a shot. Hint: Turn off the autocast for the bos round, until every other tower has done all the damage it can.

I would suggest reducing the range on the coin flip to 1000 or so, that way it is easier to make sure this ability is the last thing to have a shot - without having to manually use the coin flip ability every round.


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 7:43 am 
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Jep, I will change rarity range and goldcost. Because it's very strong, I think this one should be a unique one, then with a bit luck you can overlife a boss who would kill you...

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 9:05 am 
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Change it so the instant kill doesn't work on bosses, that's overpowered.


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 12:27 pm 
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I thought so ...

But I'm not sure, may I make that it can't instant kill bosses. But then I make that it deals damage, for example 20% of the units max hp.
And 40% for champions... That should be better right?

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 12:29 pm 
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Yeah that would be better.


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 8:57 pm 
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Quote:
But I'm not sure, may I make that it can't instant kill bosses. But then I make that it deals damage, for example 20% of the units max hp.
And 40% for champions... That should be better right?


As long as it is the maximum hp, that should be fine

But make sure it doesn't do ANY damage on a challenge round (or a much lower %, say 5%?) otherwise it would be pretty cheesy.


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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 9:27 pm 
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Jep, sure, But I need to find away for that, because there isn't a challange size... May gex knows a way.

cedi

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 9:56 pm 
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cedi wrote:
Jep, sure, But I need to find away for that, because there isn't a challange size... May gex knows a way.

cedi
There isn't a size for challenge levels?
//Creep size constants
        constant integer SIZE_MASS = 0         //Mass creeps (very unhealthy)
        constant integer SIZE_NORMAL = 1       //Normal creeps (the ones that spawn in normal levels)
        constant integer SIZE_AIR = 2          //Champions are larger units that spawn with normal creeps
        constant integer SIZE_CHAMPION = 3     //Bosses are even mightier than champions (the will probably spawn alone)
        constant integer SIZE_BOSS = 4         //Air creeps
        constant integer SIZE_CHALLENGE = 7    //Challenge
To check the size use:
unit.getSize

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 Post subject: Re: Death Coin (19)
PostPosted: Fri Oct 02, 2009 10:00 pm 
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löl, in 1.15 under targettyps there isn't that ...

Nah okey, then I can use if size is higher then boss.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Death Coin (19)
PostPosted: Sat Nov 28, 2009 11:36 am 
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An item with a 20% chance to instant kill could be overpowered. Please make the suggested changes.

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 Post subject: Re: Death Coin (19)
PostPosted: Sat Jan 09, 2010 11:58 pm 
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The icon is already used by this item.


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 Post subject: Update to version v2!
PostPosted: Mon Mar 15, 2010 10:17 pm 
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The item has been updated to version v2!

Creator's reason for this update:


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