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Chronosphere v1
550
RARE
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General
Submission
By: |
Ely
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Date: | 2016-05-19 18:30:50 |
Status: |
PENDING
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ID: | 479 |
Last Update: | 2016-05-19 18:30:51 |
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Description
Abilities  | Time Field On attack, there is a 20% attackspeed adjusted chance to create a 250 AoE time field that lasts 1.5 seconds at the target
'
s position. It slows creeps by 35% at the center and falls off to 17.5% at the sides. Half as effective vs boss.
Level Bonus: +1% slow at center +0.5% slow at the sides |
Status:
PENDING:
This item is not yet accepted. Users comments to this item:
Funky item that slows enemies only while they're under its dome, ignoring buff & debuff duration.
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Discussion |
Page 1 of 1 [ 6 posts ] |
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Author |
Message |
Ely
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Post subject: Chronosphere v1 (479) Posted: Thu May 19, 2016 4:30 pm |
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User |
Joined: Sat Apr 30, 2016 7:49 am Posts: 63
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This is the discussion thread for the item Chronosphere (479)
Creator's comments for this item: Funky item that slows enemies only while they're under its dome, ignoring buff & debuff duration.
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limfa
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Post subject: Re: Chronosphere v1 (479) Posted: Wed May 25, 2016 8:48 pm |
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Advanced User |
Joined: Thu May 29, 2014 3:00 pm Posts: 156 Location: Serbia
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Nice man i like it 
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Ely
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Post subject: Re: Chronosphere v1 (479) Posted: Mon Aug 01, 2016 11:17 am |
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User |
Joined: Sat Apr 30, 2016 7:49 am Posts: 63
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Thanks limfa.
The reason I'm not sending this item into approval right now is because if 2 chronospheres overlap, then they fight over each other to slow the units depending on their respective centers.
It's not _that much_ of a problem but it just feels unclean. Trying to find a solution in the meantime.
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Deemzul
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Post subject: Re: Chronosphere v1 (479) Posted: Mon Aug 01, 2016 3:20 pm |
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YouTD Admin |
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Joined: Sat Jan 16, 2010 2:35 am Posts: 1888
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Store all the chronospheres. Loop through all of them. If the owner is in the correct Team, get distance. Pick shortest distance. Slow accordingly.
You can copy the trigger/library Toolbox>Struct List from the testmap's triggers. Create a global List in init. Add the projectiles to the list when created and remove them when destroyed/cleaned up.
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Ely
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Post subject: Re: Chronosphere v1 (479) Posted: Mon Aug 15, 2016 5:07 pm |
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User |
Joined: Sat Apr 30, 2016 7:49 am Posts: 63
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Thanks for the advice, I'll try that.
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☞☞☞
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Post subject: Re: Chronosphere v1 (479) Posted: Fri Apr 14, 2017 2:16 pm |
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Super User |
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Joined: Tue Jun 17, 2014 1:44 pm Posts: 357 Location: RU
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Nova Storm w/o damage in an item.
_________________
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