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Chronosphere by Ely
Name General Description
Chronosphere v1
550
RARE
General
Wave lvl: 25

Submission
By: Ely
Date:2016-05-19 18:30:50
Status: PENDING
ID:479
Last Update:2016-05-19 18:30:51
Description


Abilities
Time Field
On attack, there is a 20% attackspeed adjusted chance to create a 250 AoE time field that lasts 1.5 seconds at the target ' s position. It slows creeps by 35% at the center and falls off to 17.5% at the sides. Half as effective vs boss.

Level Bonus:
+1% slow at center
+0.5% slow at the sides

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Funky item that slows enemies only while they're under its dome, ignoring buff & debuff duration.

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Discussion

Page 1 of 1 [ 6 posts ] 
Author Message
 Post subject: Chronosphere v1 (479)
PostPosted: Thu May 19, 2016 4:30 pm 
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Joined: Sat Apr 30, 2016 7:49 am
Posts: 63
This is the discussion thread for the item Chronosphere (479)

Creator's comments for this item:

Funky item that slows enemies only while they're under its dome, ignoring buff & debuff duration.


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 Post subject: Re: Chronosphere v1 (479)
PostPosted: Wed May 25, 2016 8:48 pm 
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Advanced User

Joined: Thu May 29, 2014 3:00 pm
Posts: 155
Location: Serbia
Nice man i like it :D


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 Post subject: Re: Chronosphere v1 (479)
PostPosted: Mon Aug 01, 2016 11:17 am 
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User

Joined: Sat Apr 30, 2016 7:49 am
Posts: 63
Thanks limfa.

The reason I'm not sending this item into approval right now is because if 2 chronospheres overlap, then they fight over each other to slow the units depending on their respective centers.

It's not _that much_ of a problem but it just feels unclean. Trying to find a solution in the meantime.


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 Post subject: Re: Chronosphere v1 (479)
PostPosted: Mon Aug 01, 2016 3:20 pm 
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YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1657
Store all the chronospheres. Loop through all of them. If the owner is in the correct Team, get distance. Pick shortest distance. Slow accordingly.

You can copy the trigger/library Toolbox>Struct List from the testmap's triggers. Create a global List in init. Add the projectiles to the list when created and remove them when destroyed/cleaned up.


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 Post subject: Re: Chronosphere v1 (479)
PostPosted: Mon Aug 15, 2016 5:07 pm 
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User

Joined: Sat Apr 30, 2016 7:49 am
Posts: 63
Thanks for the advice, I'll try that.


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 Post subject: Re: Chronosphere v1 (479)
PostPosted: Fri Apr 14, 2017 2:16 pm 
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Super User
User avatar

Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
Nova Storm w/o damage in an item.

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