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Rocket Lab by cedi

The icon is already used by 1 tower:

Small Pocket Rocket 

Name General Description
Rocket Lab v3
12000i
1200
General
Element:iron
Rarity:rare
Goldcost:1200
Wave lvl:40
Ele. lvl:7

Submission
By: cedi
Date:2011-09-27 18:26:36
Status: PENDING
ID:1368
Last Update:2011-09-28 17:55:43
No Attack!

Magic
Mana: 60
Regeneration:1.5/s
Description
Thanks to C-Labs towers like burrow get the attack range they earn.

Abilities
Rocket Science
The buffed tower gets 500 additionall attack range for 25 seconds. Missiles which exceed their normal attack range can ' t deal splash, don ' t bounce and wont trigger attack events. But they are able to hit ground and air units and even hit cloaked targets. The missiles have also a 10% chance to permanently decrease the target ' s armor by 0.25.

Level Bonus:
+1 second duration
+0.4% chance
+0.01 armor reduction

Active ability:
Mana cost: 50
Cooldown: 10 sec
Range: 500

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Now uses SquareRoot( tower range ) * 18. Can't increase the range over 2500.

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Discussion

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 Post subject: Rocket Lab v3 (1368)
PostPosted: Tue Sep 27, 2011 4:26 pm 
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This is the discussion thread for the tower Rocket Lab (1368)

Creator's comments for this tower:

It actually does work. And if you give me a function to invoke an on attack even ( call tower.customAttack( TARGET ) ) or something like that it gets even better.
The tower will get a real model, just wanted to know what you think about it.


Last edited by cedi on Tue Sep 27, 2011 4:35 pm, edited 1 time in total.

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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 4:28 pm 
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model wtf?


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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 4:36 pm 
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I wanted to see if it works / get accepted before I create a model.

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 Post subject: Update to version v2!
PostPosted: Tue Sep 27, 2011 6:34 pm 
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The tower has been updated to version v2!

Creator's reason for this update:

Why the fuck is maxPitch value limited to 2 - -2? It's not enough for the missile effect. A positive value has no effect on it, and -2 isn't enough of a turn. ( on the image I used -12, probably -3 or so would also be enough. )


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 Post subject: Re: Update to version v2!
PostPosted: Tue Sep 27, 2011 6:58 pm 
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cedi wrote:
Why the fuck is maxPitch value limited to 2 - -2? It's not enough for the missile effect. A positive value has no effect on it, and -2 isn't enough of a turn. ( on the image I used -12, probably -3 or so would also be enough. )


Because it's given in PI. 2 PI = 6.28 radians = 360 degrees = a complete turn. A positive value is not visible inside the editor. You have to run GMSI and test it in the test map, however, you can simply use negative values to achieve the same effect.
You can divide your desired degrees by 180 and you have the value in PI. I guess negative PI turns in the other direction so you have to subtract 2 to get the negative equivalent of the positive value.

Edit: HowTo: 2.3 Assembling the Tower Model


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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 7:36 pm 
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So basically this tower simulates tower attack through a projectile.
Though the concept is good, there are quite a lot of drawbacks:
1) Generating a lot of projectiles is pretty intensive.
2) The missile art is the same for every tower for higher ranges.
3) The ones you listed in the ability tooltip.
Personally, I'm sorry for all the work you put in this, but I think it's not worth it :?

About your triggering, your way of coding is pretty unreadable in my opinion. Can you put a bit more order in the functions and give significant names to the locals(in the lowerCamelCase format)?


Last edited by Chronos on Tue Sep 27, 2011 8:00 pm, edited 1 time in total.

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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 7:56 pm 
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But it also has positiv sides, only ground tower can attack air, only air tower can attack ground. They can attack invis rounds, the rockets are even launched when the enemies are banished. And the ball lightning accelerator is more extensive then five of these towers.

There will also be 3 versions (500, 1000, 1500 range). So I think the tower is pretty usefull and strong. But if you think the tower is too weak I can improve the armor reduction...
The later family members can easily double a towers range, I think thats pretty strong even if they lose on attack events. (bug nest for example, has only on kill abilities.)

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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 7:59 pm 
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1500 is waaay too high.
I suggest something like 400/550/700, or a %.


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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 8:05 pm 
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Hmm maybe something with a squareroot?

800 sqrt *20 = 565
1600 sqrt *20 = 800

And then a multipler of something like 18, 22, 26? Probably with a max of 800, 900, 1000 bonus range?

And an additionall bonus for the later members? ( like 100 splash, +magic damage, slow, amplifie damage... )

Btw. adjusted the colors of the models a bit to create a more fitting look

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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 9:06 pm 
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id guess this tower will never be allowed cause with the buff it can exceed the allowed attackrange.

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 Post subject: Re: Rocket Lab (1368)
PostPosted: Tue Sep 27, 2011 9:22 pm 
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Allowed attack range? I can add a cap. So that a tower can't get more than a total attack range of 2500.

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 Post subject: Update to version v3!
PostPosted: Wed Sep 28, 2011 3:55 pm 
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The tower has been updated to version v3!

Creator's reason for this update:

Now uses SquareRoot( tower range ) * 18. Can't increase the range over 2500.


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 Post subject: Re: Rocket Lab v3 (1368)
PostPosted: Sat Dec 15, 2012 9:13 pm 
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so whats happening with this

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 Post subject: Re: Rocket Lab v3 (1368)
PostPosted: Sat Dec 15, 2012 10:33 pm 
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no idea.

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