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Icy Bones by MasterCassim
Name General Description
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Icy Bones v23
3750i
375
General
Element:ice
Rarity:common
Goldcost:375
Wave lvl:19
Ele. lvl:3
Family:Icy Skulls

Submission
By: MasterCassim
Date:2009-06-30 18:25:23
Status:
IN THE MAP beta v0.1
ID:194
Last Update:2014-11-24 13:28:28
Combat
DPS:394
Type:Elemental
Targets:0
Range:700
Cooldown:1.5
Damage:589 - 594
Abil factor:0.875
Description
Chills creeps to the bone.

Abilities
Icy Touch
Slows attacked units by 10% for 4 seconds.

Level Bonus:
+0.2 seconds duration
+0.4% slow


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Discussion

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Author Message
 Post subject: Icy Bones v23 (194)
PostPosted: Tue Jun 30, 2009 4:25 pm 
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This is the discussion thread for the tower Chains of Ice (194)

Creator's comments for this tower:

sry, das ist mein erster Tower. Er funktioniert noch nicht richtig, da ich mich noch nicht richtig auskenne. Ich bekomme es einfach nicht hin, dass er die Creeps slowed :/ K??nnt ihr mir da helfen.

sry, this is my first tower. He has many bug because I don't know how to fix. I want to slow creeps but I don't know how. Could you help me?


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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Tue Jun 30, 2009 6:07 pm 
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Location: Munich, Germany / Sydney, Australia
Hi,

since this is your first tower I will start slowly :).

Do you know JASS, vJASS any other programming language? Depending on that, I can insert an answer that you can understand :).

Apart from triggering:

The theme of your tower looks a bit random. I know that this is mainly because your are not familiar with the WC3 model yet.

Try to test some models. Your model looks to "good" for a 35 gold tower. In addition, that fountain really doesn't look like "chains of ice".
Try to make a model that harmonizes with the towers icon, its name and its abilities and which is modified by the towers price (the more gold the tower costs, the "better" the model should look).

Try out combining models to get a unique new model. However, for such a cheap tower, only a small model would be sufficient.


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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Tue Jun 30, 2009 6:11 pm 
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I don't really know JASS and vJASS, only a bit. I'm programming at the moment in PHP but I don't know if that helps :/ I try to change the model. If you want to explan something very complicate you should speak germand : ) then I could understand all details.

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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Sat Jul 04, 2009 4:11 pm 
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Info: I'll update this tower family if my astral towers are ready.

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 Post subject: Update to version v2!
PostPosted: Mon Jul 06, 2009 1:38 pm 
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The tower has been updated to version v2!

Creator's reason for this update:

-testing


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 Post subject: Update to version v3!
PostPosted: Mon Jul 06, 2009 10:26 pm 
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The tower has been updated to version v3!

Creator's reason for this update:

-testing

slow works now : )


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 Post subject: Update to version v4!
PostPosted: Mon Jul 06, 2009 10:41 pm 
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The tower has been updated to version v4!

Creator's reason for this update:

Yes I understand what to do : ) Yeah.


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 Post subject: Update to version v5!
PostPosted: Mon Jul 06, 2009 11:55 pm 
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The tower has been updated to version v5!

Creator's reason for this update:

-new tower model
-tower renamed
-new screenshot
-first - working - version


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 Post subject: Update to version v6!
PostPosted: Mon Jul 06, 2009 11:58 pm 
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The tower has been updated to version v6!

Creator's reason for this update:

-removed tested stuff


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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Tue Jul 07, 2009 7:25 am 
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Looks great. I found some icons, think about them if they fit better:

Image


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 Post subject: Update to version v7!
PostPosted: Tue Jul 07, 2009 10:28 am 
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The tower has been updated to version v7!

Creator's reason for this update:

-changed ground texture
-changed icon
-changed ability


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 Post subject: Update to version v8!
PostPosted: Tue Jul 07, 2009 10:29 am 
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The tower has been updated to version v8!

Creator's reason for this update:

-fixed slow : )


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 Post subject: Update to version v9!
PostPosted: Wed Jul 08, 2009 9:50 pm 
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The tower has been updated to version v9!

Creator's reason for this update:

-changed script code


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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Thu Jul 09, 2009 10:36 am 
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Quote:
Icy Touch
Every attack slowes the attacked unit by 7%. The slow lasts for 5 seconds.

If a unit is attacked 2 times by ur tower, is it slowed by:
a) 7%
b) 14% ?

if a) u should write: "Slows a attacked unit by 7%"
if b) u should write: "Every attack slows a attacked unit by other 7%"

But the current state is ambiguous.

Other topic:

Ur code looks very complicated:
local integer lvl = tower.getLevel() 
local integer slow = R2I((0.07*100-7)+lvl*0.003*1000) // same code here 4 all towers 
local integer dur = R2I(5+lvl*0.4) 
call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)

Can u explain ur calculation to me? It seems as if there are some special behaviors, but i dont get them (or ur calculation is just complicated).
So which values are balance variables? And for which balance parameter are they used?
Perhaps we can make ur code a bit simpler... !?
(I think i get an answer on this question myself after i understand ur calculation ;) )


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 Post subject: Re: comments for Chains of Ice (194)
PostPosted: Thu Jul 09, 2009 10:44 am 
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It's a) I'll change the tooltip.

I have the following balance constants:
Quote:
@slowPer=0.07 // Standart Slow
@slowPerAdd=0.003 // Slow pro Level

@slowDur=5 // Standart Dauer
@slowDurAdd=0.4 // Dauer pro Level


Calculation is this:
Quote:
local integer slow = R2I((S2R("@slowPer")*100-7)+lvl*S2R("@slowPerAdd")*1000) // same code here 4 all towers
local integer dur = R2I(S2R("@slowDur")+lvl*S2R("@slowDurAdd"))

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