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Sacred Relic by Ashbringer

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Sacred Rune 

Name General Description
Sacred Relic v2
40000i
4000
General
Element:astral
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2016-12-23 04:03:13
Status: PENDING
ID:1946
Last Update:2016-12-26 10:30:01
Combat
DPS:924
Type:Energy
Targets:0
Range:1000
Cooldown:1.75
Damage:1617 - 1617
Abil factor:0.2

Magic
Mana: 100
Regeneration:1/s
Description
Feel the heat.

Abilities
Radiance
Attacks grant a stack of Radiance to towers within 250 range. Radiance gives a 4% attack speed adjusted chance per stack to gain 1 experience on attack and restore 1% mana to the Sacred Relic. Lasts 3 seconds or until this tower enters cooldown.

Level Bonus:
+0.1% chance
Focused Light
When this tower attacks an enemy it gains Focus, during which it cannot attack a different target for 10 seconds or until the target dies or goes out of range. For every 0.5 seconds in this state, the target takes [0.15x TowerExp] spell damage and the target ' s vulnerability to spell damage increases by 3%. When Focus ends, the tower must cooldown and is stunned for 50% of the duration of its focus. The experience bonus cannot exceed [25x current wave] damage.

Level Bonus:
+0.004 experience multiplier
-0.6% cooldown duration
Rune of Reckoning
Every 3 seconds, 100 mana is consumed to create a Rune of Reckoning on the nearby enemy with the most health within attack range, increasing attack damage the target takes by 20%. The rune is shattered when the target dies or loses 30% of its health, dealing 30% of the damage taken as Energy damage to nearby enemies within 450 range. This damage cannot crit.

Level Bonus:
-1 mana cost
+0.5% damage taken
+1% shatter damage
Runic Blessing
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to a target Astral tower at a rate of 25%. Lasts 60 seconds.

Level Bonus:
+1% stats

Active ability:
Cooldown: 60 sec
Range: 500

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Focused Light now deals damage based on experience and increases spell vulnerability of the target. Light of Divinity renamed to Radiance, a stackable buff on nearby towers. Rune of Reckoning only increases attack vulnerability. Runic Blessing has 60 second duration/cooldown and uses a periodic update event. Improved tower cleanup. Tower remembers the last invalid target it tried to attack. When it comes out of cooldown, it tries to attack that target first.

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Discussion

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 Post subject: Sacred Relic v2 (1946)
PostPosted: Fri Dec 23, 2016 3:03 am 
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This is the discussion thread for the tower Sacred Relic (1946)

Creator's comments for this tower:

Astral aura tower that I never got around to uploading. Except instead of the usual aura, it has a single buff.


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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Fri Dec 23, 2016 3:07 am 
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Copied the type check stuff from heart of the wild to prevent two of these towers feeding each other infinitely with the buff. Need to change the description.

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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Fri Dec 23, 2016 6:23 am 
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There's way too much going on here; even more than the other towers you've submitted of this kind (which are already going far beyond what a single tower should be doing). You've got 4 abilities that don't seem particularly related to one another, and each ability itself has several things going on in it.
You don't need to be doing this much for the tower to be classified as unique.

Light of divinity has three abilities in one. One of them supporty and the other two are geared towards a carry tower.

Focused light seems like a really cool ability, but it belongs on a carry tower, probably as the single ability on that tower.

Rune of reckoning looks cool, but I'm not sure about making it a periodic and making it cost that much mana. Means you're not letting the user switch it off.. Could also consider kind of combining this with focused light so that every three seconds, the tower selects a target and hits it with a massive beam, reducing stats and stuff at an increasing rate over the duration.

Runic blessing is nice. Taking the stat sharing concept from your other towers and turning it into a single-target cast makes things interesting. You haven't specified a duration, so I'm guessing it lasts indefinitely until cast on another tower? This should be elucidated in the description. Also, maybes still excluding unique towers from allowed targers will keep it thematically linked to the aura ones: lose the aura, but can affect rares.

Overall, I'm not a fan of this line of carry-support towers.
The stat sharing concept is cool. You put your oils and stat-boosty items in one of these towers, which then buff surrounding 'carry' towers, letting them focus their item slots on itemfind. Limiting those other towers to common/uncommon only, but letting the player buff up to 8 makes for some really cool strategy.
The problem arises when you start giving these towers offensive capabilities too. Then the bonuses you apply on this tower start benefiting the tower itself too, counteracting the original theme you were going for. Plus, since you're forced to make the ability factor so small, any attackdamage-related offensive capability is useless.

I strongly suggest you try to rework it so everything funnels into the stat sharing theme, if that's what you're going for. Avoid 4 super complex abilities and try to make them related in some way. Look into supporty astral things like armour shred, experience gain, dmgVsUndead, etc.

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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Sat Dec 24, 2016 6:33 am 
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I haven't touched this tower in over a year, I'm not 100% sure what my goal with it was.

Focused Light and Light of Divinity were originally a single ability. I split it into two for readability. I do recall that the idea was that with more attack speed and trigger chances you could increase the number of divinity stacks you could potentially reach before the tower enters cooldown.

Which is the supporty stat? Mana regen or armor reduction? I'll admit it does seem out of place that this tower focuses on attack damage. The other towers make use of the stats they share (attack speed, trigger chances, spell stats). I've already removed the permanent damage gain.

Rune of Reckoning is the mana spender, but made passive since the stat sharing aura was turned into an autocast buff and Focused Light interferes with targeted casting when there's enemies in range. Rune of Reckoning being automatic adds some reactive gameplay where you can tell your towers to focus the target to pop it.

Runic Blessing is just an auto cast with a duration equal to cooldown. If being able to target uniques is a problem, then the % shared can be lowered or it can be changed to only affect rares or lower. Maybe even remove it entirely and declare this a carry tower.

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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Sat Dec 24, 2016 11:01 pm 
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Thanks for clarifying what you were going for. I got the part about rune of reckoning "suggesting" to the player which creep they should focus, but I missed the stacking part of the first ability, which would make the mana regen more easily capable of charging this tower up.

So, ofc it's up to you if you want to follow the support or carry direction.

If going for support, as first trim, you could do somthing like this:

- Light of Divinity: Attacks have a 15% chance to grant this tower Light of Divinity, increasing its mana regeneration by 100% for 4 seconds. Stacks.
- Focused Light: When this tower attacks an enemy it gains Focus during which it cannot attack a different target for 10 seconds or until the target dies or goes out of range. For every 0.5 seconds in this state, the tower gains 5% attack speed and the target's vulnerability to attack damage increases by 3%. When Focus ends, the bonus is lost and the tower is stunned for 50% of the duration of its focus. Preferences enemies affected by Rune of Reckoning.
- Rune of Reckoning: Every 3 seconds, 100 mana is consumed to create a Rune of Reckoning on the enemy with the most health within attack range, increasing its spell vulnerability by 30%. The rune is shattered when the target dies or loses 30% of its health, causing this tower to lose Focus and dealing 30% of the damage taken as Energy damage to nearby enemies within 250 range. This damage cannot crit.
- Runic Blessing: Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to a target non-unique Astral tower at a rate of 25%.

Focused light gains attack speed, which ups rate of stacks gained with Light of Divinity, which increases mana regen, which enables regular use of Rune of Reckoning, which raises spell vulnerability and creates good targets for this tower to prioritise, which then raises attack damage vulnerability of the same target, which makes Rune of Reckoning's explosion come faster and/or be bigger, which helps the tower swap to its next target.
Runic blessing gets some synergy as the tower gets to share its massive attack speed bonus.

Basically the tower creates two targets for you. One with Rune of Reckoning, for spell damage, and one with Focused light, for attack damage. Lining these up means you can crush the target extra fast.

If going for carry:

- Light of Divinity: Attacks have a 15% chance to grant Light of Divinity, increasing the tower ' s attack damage by 25% and mana regen by 100% for 4 seconds. Stacks
- Focused Light: When this tower attacks an enemy it enters gains Focus during which it cannot attack a different target for 10 seconds or until the target dies or goes out of range. For every 0.5 seconds in this state, the tower gains 5% base attack damage and the target's vulnerability to attack damage increases by 3%. When Focus ends, the bonus is lost and the tower is stunned for 50% of the duration of its focus.
- Rune of Reckoning: Every 3 seconds, 100 mana is consumed to create a Rune of Reckoning on the currently Focused enemy or if that enemy is already affected, the enemy with the most health within attack range. The Rune increases the enemy's spell vulnerability by 30% and shatters when it dies, dealing 30% of its damage taken as spell damage to nearby enemies within 250 range. This damage cannot crit.
- Runic Blessing: Remove.

This time the tower needs to be pumped with attack speed to benefit from Light of Divinity.
Rune of Reckoning preferences the tower's focused target but no longer explodes early. Deals AoE spell damage, which might hit other creeps afflicted by Rune of Reckoning, so that they take extra damage.

Basically a hybrid carry. Still have Rune of Reckoning, for spell damage, and Focused light, for attack damage, but now they line up on the same target more reliably.


Aaaanyway

I haven't really thought about balance here, only how to get some synergy going whilst removing excess stuff that feels out of place. It's still pretty complicated, so could even be trimmed more. In the end it's your tower, so do what you want, these are just some brainstorms.

From a mechanics perspective, if the player wants to attack something else during Focused Light, you should save that other target (along with its UID), so that when Focus ends, the tower will go for what the player last asked for.
Re not letting Runic Blessing hit unique towers; I didn't suggest it for balance reasons, only for theme. Plus it neatly avoids the infinite bonus issue you mentioned, though that could still happen with different towers that have this kind of effect.

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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Sun Dec 25, 2016 9:55 am 
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Ok so I've started rewording the tooltips but haven't done any of the code yet. I've decided to stick with the support side since otherwise I'd have to go and make another astral support tower :P

Here's what I've got planned so far:
- Focused Light: Deals spell damage per tick based on xp (like owl of wisdom) and increases spell vulnerability of the target.
- Light of Divinity: Increases mana regen, damage vs undead and gives chance on attack to gain xp. When attacking undead it shares this buff with nearby towers. Stacks. Higher trigger chance (the tower has a slow base attack speed) but lower buff numbers.
- Rune of Reckoning: No changes.
- Runic Blessing: Changed duration/cooldown to 60 seconds.
- Queues attack orders

I like your idea of Runic Blessing sharing attack speed, but the nature of the stat sharing auras/buff is what made me avoid adding attack speed to any of the abilities (I considered adding attack speed in Focused Light and Light of Divinity). Have to avoid highly fluctuating stats that get shared. Currently, the blessing calculates on cast only, which has some nasty snapshotting potential. To avoid snapshotting (and the tower not being able to recast the buff because of Focused Light) I'm changing it to 60 second duration/cooldown with a periodic update event and avoiding using a highly fluctuating attack speed.

I didn't change Rune of Reckoning much since the vulnerability to both damage types is for other towers to benefit and not just this tower to pop it. Since the explosion is basically % health dealt as damage, I'm leaving it as energy damage to avoid spell scaling. Making it target the highest health target (and not the Focus target) ensures it's least likely to be wasted, which it can be if placed on a low HP target.

I agree with the mechanical change that the tower should remember attack orders. However, making the tower automatically target the rune'd target seems contradictory to that.

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 Post subject: Re: Sacred Relic v1 (1946)
PostPosted: Sun Dec 25, 2016 3:32 pm 
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Less. Please.

Focused Light - Damage based on exp will either be negligible or not. If it's negligible there's no point including it. If not, the tower is once again both carry and support. And you already have Rune of Reckoning increasing spell vulnerability.

Light of Divinity - You've just made it more complicated now. Sharing the buff when attacking undead is very interesting, but you can't pack all of these ideas into one tower!

If you want four abilities on a tower, please keep them all very simple and synergising around a coherent theme.

viewtopic.php?f=49&t=5760

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 Post subject: Update to version v2!
PostPosted: Mon Dec 26, 2016 9:29 am 
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The tower has been updated to version v2!

Creator's reason for this update:

Focused Light now deals damage based on experience and increases spell vulnerability of the target.
Light of Divinity renamed to Radiance, a stackable buff on nearby towers.
Rune of Reckoning only increases attack vulnerability.
Runic Blessing has 60 second duration/cooldown and uses a periodic update event.
Improved tower cleanup.
Tower remembers the last invalid target it tried to attack. When it comes out of cooldown, it tries to attack that target first.


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