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Heavy Tank by Natac

The icon is already used by 1 tower:

Clockwork Engine 

Name General Description
1, 2
Heavy Tank v4
39000i
3900
General
Element:iron
Rarity:rare
Goldcost:3900
Wave lvl:76
Ele. lvl:15
Family:Light Tank

Submission
By: Natac
Date:2009-12-15 00:38:36
Status: NEEDS UPDATE
ID:594
Last Update:2009-12-15 02:01:36
Combat
DPS:1469
Type:Physical
Targets:0
Range:800
Cooldown:1.3
Damage:1910 - 1910
Abil factor:0.25
Description
A heavy tank with a flexible weapon system to react fast on the enemys actions.

Abilities
Mount Weapons
Opens a menu to mount weapons to the slots of this tank.

Hint: This ability has a cooldown of only 1 second, if the mounted weapon fills an empty slot.

Cooldown: 120 seconds
Specials
Attacks GROUND only

Status:
NEEDS UPDATE: boekie wants to see the following changes:
Goldcost has to be lowered to 3500!

1, 2
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Discussion

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 Post subject: Heavy Tank v4 (594)
PostPosted: Mon Dec 14, 2009 11:38 pm 
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This is the discussion thread for the tower Heavy Tank (594)

Creator's comments for this tower:

The third and last family member. Even more slots with a bunch of weapons to mount

Bug: There should be a "+4% spell damage" per level. This bug is already known.

---

Mountable Weapons:

Slot 1
Quote:
Image
Mounts the tank with a highspeed Machine Gun. This weapon automatically attacks a random target in range.

Damage: 105 (+ 4%/lvl)
Range: 600
Cooldown: 0.12 seconds
Targets: Ground and air units
Quote:
Image
Mounts the tank with a powerfull Cannon. This weapon automatically attacks a random target in range.

Damage: 1394 (+ 4%/lvl)
Range: 800
Cooldown: 1 second
Targets: Ground units only
Quote:
Image
Mounts the tank with a heavy Plasma Gun. This weapon automatically attacks a random target in range.

Damage: 2155 (+ 4%/lvl)
Range: 1000
Cooldown: 2 seconds
Targets: Ground and air units
Quote:
Image
Mounts the tank with Surface-to-Air Missiles. This weapon automatically attacks a random target in range.

Damage: 6205 (+ 4%/lvl)
Range: 900
Cooldown: 1.5 seconds
Targets: Air units only

Slot 2
Quote:
Image
Mounts the tank with Grenades, causing the main attack to deal splash damage.

Damage factor: 35%
Area of effect: 300
Quote:
Image
Mounts the tank with a Scatter Cannon. This weapon adds 1 additional projectile to the main attack.
Quote:
Image
Mounts the tank with Improved Weapons. This weapons increases the damage of the main attack by +100%.
Quote:
Image(new)
Mounts the tank with Improved Engines. This engines increases the attack speed of the main attack by +100%.

Slot 3
Quote:
Image(new)
Mounts the tank with an Optic System. This system detects invisible units in 600 range around this tower.
Quote:
Image(new)
Mounts the tank with Boss Killers. This weapon increases the damage against bosses.

Bonus Damage: +33%
Effected Weapons:
- Main attack
- Mounted weapons
Quote:
Image(new)
Mounts the tank with a Flamethrower. This weapon automatically attacks a random target in range and burns it for 10 seconds, dealing 50 damage per second.
Doesn ' t stack.

Damage: 900 (+ 4%/lvl)
Range: 800
Cooldown: 1 second
Targets: Ground units only


Last edited by Natac on Tue Dec 15, 2009 12:04 am, edited 1 time in total.

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 Post subject: Update to version v2!
PostPosted: Tue Dec 15, 2009 12:03 am 
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The tower has been updated to version v2!

Creator's reason for this update:

Fixed the Grenades-typo


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 Post subject: Update to version v3!
PostPosted: Tue Dec 15, 2009 12:59 am 
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The tower has been updated to version v3!

Creator's reason for this update:

First weapons are no longer blocked by the cooldown


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 Post subject: Update to version v4!
PostPosted: Tue Dec 15, 2009 1:01 am 
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The tower has been updated to version v4!

Creator's reason for this update:

typo


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 Post subject: Re: Heavy Tank (594)
PostPosted: Tue Dec 15, 2009 7:25 am 
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I think the +100% attackspeed is à bit strong. Everyone Will choose that one because it is the strongest of the 3


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 Post subject: Re: Heavy Tank (594)
PostPosted: Tue Dec 15, 2009 9:56 am 
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isnt 100% attackspeed the same like one extra projectile? Or am i getting something wrong? And 100% damage should be better in raw dps then 100% attackspeed?

1469 dps atkspd: 1,3 // 1910 damage average
with 100% bonus damage: 2938 dps
Bonus damage would be equal to 2 Projectiles firing.
with 100% bonus speed : new atk spd: 0,975 , results in 1959 dps.

and i think aoe will be useful for mass rounds too. I think its fairly balanced.


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 Post subject: Re: Heavy Tank (594)
PostPosted: Tue Dec 15, 2009 10:04 am 
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The problem is that speed also improves trigger chances


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 Post subject: Re: Heavy Tank (594)
PostPosted: Tue Dec 15, 2009 11:52 am 
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Yes, it should be all the same. And the trigger chances are increased, yes. But only if u get the right items on this tower. But there are also items that does something percentage to the towers damage, so "Improved Weapons" are better in this case. Every "weapon" has it pros and cons. "Improved Engines" has increased trigger chances (of items only, cause the tower itself has none).

Any suggestions to balance this tower in its own? I wont balance it cause there are some items somewhere which will make this tower imba. There are imba combination everywhere, so DONT lets speak about this situations and let reach a GENERAL balance of this tower. (Cause if the tower is balanced for a special item used, it will be underpowered, if u use other items.)


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 Post subject: Re: Heavy Tank (594)
PostPosted: Thu Jan 21, 2010 11:54 am 
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This tower costs to much.

From the "how to"

Quote:
Rare towers should not cost more than 3500 gold.


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 Post subject: Re: Heavy Tank (594)
PostPosted: Thu Jan 21, 2010 12:08 pm 
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Hm... okay.

But this tower cost that much because:
The 1st member of this family has 1 slot. So 50% of the damage are dealt from the normal attack and the other 50% are dealt from the mounted weapon.
The 2nd member of this family has 2 slots. So its main attack only deals 33% of the overall damage. The other 66% are dealt by the slots (33% from each).
This last one has 3 slots. So its main attack is only 25% of the damage output. The other damage is dealt by the 3 slots (25% from each).

The problem is: Its very ugly if a higher family member has a lower damage. And if i lower this tower price to 3500 it will deal 1714 dmg. Which is a very small difference to the 1587 dmg of the previous family member.

Afar from that all 11 weapons are balanced for 3900 goldcosts.

So I've to rework the whole family (including all 21 weapons (3+7+11)) to reduce the prize of this tower by 400. I dont know this is worth the trouble.


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 Post subject: Re: Heavy Tank (594)
PostPosted: Thu Jan 21, 2010 1:03 pm 
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I know it's a lot of work but it can be a reason to not approve this tower.
Don't know what geX thinks about this.


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 Post subject: Re: Heavy Tank (594)
PostPosted: Fri Jan 22, 2010 2:40 am 
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I'll wait for geX comment anyway, cause this is a very special tower concept. And i want to do the most work with one update.


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 Post subject: Re: Heavy Tank (594)
PostPosted: Fri Jan 22, 2010 7:12 am 
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Ok!


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 Post subject: Re: Heavy Tank (594)
PostPosted: Fri Jan 22, 2010 11:23 am 
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I PM'ed geX, goldcost has to be lowered


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 Post subject: Re: Heavy Tank (594)
PostPosted: Fri Jan 22, 2010 10:34 pm 
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Okay, the family will be changed then.

Any idea how to balance the single weapons? Cause changing the tower stats (range, cooldown, targets), run GSMI and using the calculated dps for the weapon doesnt seems to work (see cannon). Any suggestions!?


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