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Force Application by ☞☞☞
Name General Description
Force Application v2
800
COMMON
General
Wave lvl: 31

Submission
By: ☞☞☞
Date:2015-02-15 22:56:59
Status: PENDING
ID:435
Last Update:2015-03-08 09:17:46
Description
Empowers your next hit after a kill.

Abilities
Push the Attack
After a kill the next hit will crit for sure

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Goldcost increase. I do insist this item to be common as it grants no side effects compared to other items of such type. Goldcost should be lower than Granite Hammer.

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Discussion

Page 1 of 1 [ 6 posts ] 
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 Post subject: Force Application v2 (435)
PostPosted: Sun Feb 15, 2015 9:56 pm 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
This is the discussion thread for the item Force Application (435)

Creator's comments for this item:

New common item. Cannot shorten the code, can someone do better?


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 Post subject: Re: Force Application v1 (435)
PostPosted: Sun Feb 15, 2015 10:23 pm 
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YouTD developer
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4526
Location: Australia
I don't think it can be done better.

It might be worth considering multicrit if the killcount is greater than X since the last attack.
For example, loop through and call addAttackCrit() [tower.userInt/10 + 1] times. Probs unnecessary, as I can already see this being very strong, but yeah just food for thought.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Force Application v1 (435)
PostPosted: Sat Feb 21, 2015 10:32 am 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
So let it be as is.

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 Post subject: Re: Force Application v1 (435)
PostPosted: Sat Feb 21, 2015 11:01 am 
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YouTD Admin
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Joined: Sat Jan 16, 2010 2:35 am
Posts: 1924
Preceding items with similar traits are at least rare.


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 Post subject: Update to version v2!
PostPosted: Sun Mar 08, 2015 8:17 am 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
The item has been updated to version v2!

Creator's reason for this update:

Goldcost increase. I do insist this item to be common as it grants no side effects compared to other items of such type. Goldcost should be lower than Granite Hammer.


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 Post subject: Re: Force Application v2 (435)
PostPosted: Thu Mar 19, 2015 3:10 pm 
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Joined: Thu Mar 19, 2015 2:36 pm
Posts: 57
Making this item to be Uncommon quality should be enough. :D


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