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Mask of Madness by ☞☞☞
Name General Description
Mask of Madness v2
50
RARE
General
Wave lvl: 0

Submission
By: ☞☞☞
Date:2015-02-25 10:28:15
Status: PENDING
ID:445
Last Update:2015-02-25 15:13:00
Description
This mask looks so strange that it drives you insane.

Abilities
Madness
When activated grants the wielder 50% bonus attackspeed for 5 seconds but makes each attack miss the target

Active ability:
Cooldown: 15 sec
Range: 0

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Another try. Don't know how to get rid of NOAC autocast type.

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Discussion

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 Post subject: Mask of Madness v2 (445)
PostPosted: Wed Feb 25, 2015 9:28 am 
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This is the discussion thread for the item Mask of Madness (445)

Creator's comments for this item:

Quicktrigger's elder brother with alternative mechanics. Still fail what's wrong with autocast?


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 Post subject: Re: Mask of Madness v1 (445)
PostPosted: Wed Feb 25, 2015 9:40 am 
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You don't have anything referencing the function 'miss': you have to add the onAttack event to the BuffType.

Also, NOAC should really be avoided; noone wants to micro abilities like that! :(

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 Post subject: Re: Mask of Madness v1 (445)
PostPosted: Wed Feb 25, 2015 12:56 pm 
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Glowackos wrote:
You don't have anything referencing the function 'miss': you have to add the onAttack event to the BuffType.

Also, NOAC should really be avoided; noone wants to micro abilities like that! :(


I really would like to see some flat insane attsp increase for my vulshok even when some are missed like every 2nd attack :)


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 Post subject: Update to version v2!
PostPosted: Wed Feb 25, 2015 2:13 pm 
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The item has been updated to version v2!

Creator's reason for this update:

Another try. Don't know how to get rid of NOAC autocast type.


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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Wed Feb 25, 2015 3:52 pm 
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The standard autocast variables are set in the Autocast trigger. Read the commented part.


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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Wed Feb 25, 2015 8:54 pm 
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Got it. The problem is when I'm trying to parse through GMSI, it displays: FAIL: Autocast error: You haven't specified an event handler and your autocast is no buff. An autocast without an effect? Yes.

It works in World Editor but doesn't work in GMSI.

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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Wed Feb 25, 2015 10:51 pm 
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the miss code shouldn't go in the tower's onAttack event.

it needs to go in the buffplacer's onAttack event.
What I meant by this is that you feed the 'miss' function (which you had correctly defined in the header trigger before) in through the init function with a line: "madness.addEventOnAttack( .... )"

As for GMSI refusing to parse it, FAIL: Autocast error: You haven't specified an event handler and your autocast is no buff. An autocast without an effect? means that you have to write code in the autocast trigger to apply the buff to the tower. ie: "madness.apply(tower, ....)"

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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Fri Feb 27, 2015 10:52 am 
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still sth wrong.

I've moved miss from OnAttack part into Header as it was before with additional line 'BuffType.addEventOnAttack (miss…)' and added in OnAutocast BuffType.applyOnlyTimed but GMSI writes com/sun/media/Log so I cannot upload new version of item.

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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Mon Mar 02, 2015 12:25 pm 
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All evasion is triggered?


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 Post subject: Re: Mask of Madness v2 (445)
PostPosted: Mon Mar 02, 2015 12:55 pm 
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Evasion from creep abilities is actual evasion.


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