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Nature Souls by His_Shadow

The icon is already used by 1 tower:

Newborn Wisp 

Name General Description
1, 2
Nature Souls v6
28000i
2800
General
Element:nature
Rarity:uncommon
Goldcost:2800
Wave lvl:64
Ele. lvl:13
Family:Nature Sprites

Submission
Original By: DaveMatthews
By: His_Shadow
Date:2014-02-15 19:09:00
Status: AWAITING APPROVAL
ID:1969
Last Update:2018-02-03 18:04:39
Combat
DPS:1125
Type:Essence
Targets:0
Range:900
Cooldown:1.2
Damage:1351 - 1351
Abil factor:0.4

Magic
Mana: 30
Regeneration:2/s
Description
Friendly spirits that live in the trees.

Abilities
Nature ' s Gift
One of the spirits flies towards a tower in 500 range and buffs it for 5 seconds. The buff has a different effect depending on the tower ' s element:
+70% experience for Astral
+40% spell damage for Darkness
+10% crit chance for Nature
+40% damage for Fire
+50% buff duration for Ice
+20% attack speed for Storm
+25% item chance for Iron
On buff Souls have a 50% chance to grant a random extra buff to the target and receive 2 experience.

Level Bonus:
+2% experience
+1% spell damage
+0.25% crit chance
+1% damage
+1.5% buff duration
+0.5% attack speed
+0.5% item chance

Active ability:
Mana cost: 20
Cooldown: 2 sec
Range: 500

Status:
AWAITING APPROVAL.

1, 2
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Discussion

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Author Message
 Post subject: Tiny Storm Lantern v19 (1834)
PostPosted: Fri Sep 19, 2014 12:42 pm 
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This is the discussion thread for the tower update Tiny Storm Lantern (1834).
This tower is an update to Tiny Storm Lantern v18 (id:531)

Creator's comments for this update:

Balance changes! This will be the only member in a new thread, just so that people can compare it.


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 Post subject: Re: Tiny Storm Lantern v18 (1834)
PostPosted: Fri Sep 19, 2014 1:06 pm 
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KublaiKhan1 wrote:
This is the discussion thread for the tower update Tiny Storm Lantern (1834).
This tower is an update to Tiny Storm Lantern v18 (id:531)

Creator's comments for this update:

Balance changes! This will be the only member in a new thread, just so that people can compare it.

ORR you could just state the changes when you update ;)
But good work!

E: but please make it just +1% and not 1.0%
e2: lol deemzul.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


Last edited by Glowackos on Fri Sep 19, 2014 1:07 pm, edited 2 times in total.

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 Post subject: Re: Tiny Storm Lantern v18 (1834)
PostPosted: Fri Sep 19, 2014 1:06 pm 
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Joined: Sat Jan 16, 2010 2:35 am
Posts: 1924
+1.0% chance -> +1% chance


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 Post subject: Re: Tiny Storm Lantern v18 (1834)
PostPosted: Fri Sep 19, 2014 1:11 pm 
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Also, how did you update this?
Because the old one still says "in the map".
Did you use the "update in separate topic checkbox?"
Not a real issue as we can just decline the other, but I'm curious.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Tiny Storm Lantern v18 (1834)
PostPosted: Fri Sep 19, 2014 4:33 pm 
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I used admin and update in new thread... didn't think that it would react like this. Mostly did it this way so that discussion is relevant to new version.


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 Post subject: Re: Tiny Storm Lantern v18 (1834)
PostPosted: Sat Sep 20, 2014 4:16 am 
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Alright, yeah so probs a website bug.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Update to version v19!
PostPosted: Sat Nov 22, 2014 1:24 pm 
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The tower has been updated to version v19!

Creator's reason for this update:

1.0% -> 1%


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Wed Feb 04, 2015 9:22 am 
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Joined: Thu Jan 29, 2015 1:44 pm
Posts: 80
Quote:
call newAttack(tower,numShots,creep)
does it hit the same target if no other creeps are around? Does it have to finish spawning the extra attacks b4 it can shoot main attacks again?


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Wed Feb 04, 2015 2:41 pm 
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Extra projectiles are able to hit the main target multiple times. Extra projectiles are not actual attacks, they do not stop the tower from attacking.


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Wed Feb 25, 2015 12:46 pm 
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Joined: Thu Oct 10, 2013 12:13 pm
Posts: 155
Deemzul wrote:
Extra projectiles are able to hit the main target multiple times. Extra projectiles are not actual attacks, they do not stop the tower from attacking.


Just to make sure: the extra projectiles dont trigger anything like tombstone/stunner/... but can crit independently or are thy dependent of the real attack?


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Thu Feb 26, 2015 2:23 am 
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Joined: Thu Jan 29, 2015 1:44 pm
Posts: 80
^dont trigger. can multicrit independently. the damage is done via tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0.0,0.0,0))
i got better at understanding code


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Fri Feb 27, 2015 11:14 am 
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Joined: Thu Oct 10, 2013 12:13 pm
Posts: 155
kevs926 wrote:
^dont trigger. can multicrit independently. the damage is done via tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus(), tower.calcAttackMulticrit(0.0,0.0,0))
i got better at understanding code


Thanks. Next time I can interpret the code better too :)


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Sun Aug 12, 2018 1:36 pm 
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Open call/question: What do people think of this. I've found it really underwhelming in practice..... Tried to make it work, haven't succeeded.


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Sun Aug 12, 2018 4:05 pm 
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Joined: Sun Aug 12, 2018 3:54 pm
Posts: 1
This tower have briliant idea... the mechanics work really well... but.. this tower have really low dps... and just a few item spots.... with this.. you cannot make it like midgame carry... even with boost towers like :
forest protector, sun protector/paladin.

it is fun to have this tower... it could carry you a little bit further... thats my opinion

best regards

Gorgys


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 Post subject: Re: Tiny Storm Lantern v19 (1834)
PostPosted: Sun Aug 12, 2018 4:46 pm 
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Joined: Wed May 09, 2012 1:30 pm
Posts: 483
Maybe +1 projectile each 5 levels instead of current proj count bonus?
Another option could be some extra effect.

Like, extra projectiles apply stacking 1% increased damage taken from Storm towers (or Energy-based) for 2 seconds each. Main attack doesn't apply debuff.


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