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Life ' s Siphon by D3zmodos
Name General Description
1, 2
Life ' s Siphon v6
1000
UNIQUE
General
Wave lvl: 36

Submission
By: D3zmodos
Date:2009-11-25 17:14:59
Status: PENDING
ID:67
Last Update:2009-12-23 10:49:29
Description
An artifact from times before this world, it was created by Death itself to gain control over more souls. Has the ability to store bits of souls as damage that can be released upon a target when activated.

Abilities
Siphon
Every time a unit holding this item attacks, it stores a percentage of that damage which is equal the the percentage of life the attacked creep has left over.
Release
When the item is activated, the stored damage is released upon the target, emptying the siphon ' s stores. The damage will be automatically released upon a creep after the siphon stores 10 times the tower ' s damage.

Active ability:
Cooldown: 10 sec
Range: 1500

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Fixed the tooltips as suggested for the most part. Split the siphon and release into 2 abilities. Does anybody actually use this item's ability to target a unit, and release the damage before it reaches the cap?

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Discussion

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Author Message
 Post subject: Re: Life's Siphon (67)
PostPosted: Wed Dec 16, 2009 2:58 pm 
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Joined: Sat Jun 13, 2009 1:15 am
Posts: 2350
But you could change the damage with "Event.damage = xY" so the damage have to be dealed afterwards?

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 Post subject: Re: Life ' s Siphon (67)
PostPosted: Thu Dec 17, 2009 6:59 am 
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Joined: Thu May 07, 2009 4:16 pm
Posts: 62
Im sorry I dont understand, doesnt damage dealt in onDamage get dealt after the regular damage anyways?


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 Post subject: Update to version v4!
PostPosted: Sun Dec 20, 2009 7:44 am 
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Joined: Thu May 07, 2009 4:16 pm
Posts: 62
The item has been updated to version v4!

Creator's reason for this update:

The damage storage now uses the creep's health after damage is dealt to determine how much damage is stored. I also fixed the bug that could cause the damage to be released upon a dead creep.


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 Post subject: Update to version v5!
PostPosted: Sun Dec 20, 2009 7:57 am 
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Joined: Thu May 07, 2009 4:16 pm
Posts: 62
The item has been updated to version v5!

Creator's reason for this update:

Sorry for the "Double Post/Update" but I forgot to do this.

I changed the code for the auto-usage so it just orders the tower to use the item on the target. Not only does this mean that there is only 1 copy of the usage code, but it also means that when the item is automatically used, it shows the cooldown on the item. So you cant use it twice in a row (if you ever wanted to :P)


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 Post subject: Re: Life ' s Siphon (67)
PostPosted: Mon Dec 21, 2009 4:36 pm 
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Joined: Sat Feb 17, 2007 12:54 am
Posts: 2423
Location: Germany
Quote:
Life ' s Siphon
Every time the tower attacks, it siphons off and stores a percentage of the damage dealt. This percentage is equal to the percentage of life the attacked creep has left over. When the item is activated, the siphoned life is released upon the target, emptying the siphon ' s stores and dealing damage to the target that is equal to the stored amount. The damage will be automatically released upon a creep after the siphon stores 10 times the tower ' s damage


You designed a cool ability. But the tooltip is very complicated. So lets see if a simpler version also works:

Quote:
Life ' s Siphon
Every time the tower attacks, it siphons a certain percentage of the dealt damage off and stores it. This percentage is equal to [percentage of life the attacked creep has left over]. When the item is activated, all siphoned damage will be released upon the currently attacked target, emptying the siphon ' s stores.
The damage will be automatically released upon a creep after the siphon stores 10 times of the tower ' s damage


There is a logical mistake. U speak about storing damage ("stores percentage of the damages dealt"). But later its the siphoned life, that is released ("siphoned life is released"). So i think this should be fixed. You can leave out the last subordinate clause ("and dealing damage to the target that is equal to the stored amount."), cause:

"the siphoned life is released upon the target"
its the same as:
"dealing damage to the target that is equal to the stored amount."
(or did i miss the point?)

Also think about making "Storing damage" and "Release damage on activate" two abilities to make the item more understandable...


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 Post subject: Update to version v6!
PostPosted: Wed Dec 23, 2009 9:49 am 
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Joined: Thu May 07, 2009 4:16 pm
Posts: 62
The item has been updated to version v6!

Creator's reason for this update:

Fixed the tooltips as suggested for the most part. Split the siphon and release into 2 abilities.

Does anybody actually use this item's ability to target a unit, and release the damage before it reaches the cap?


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