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Scroll of Strength by boekie
Name General Description
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Scroll of Strength v9
500
RARE
General
Wave lvl: 23

Submission
By: boekie
Date:2009-11-26 20:20:00
Status:
IN THE MAP v1.03
ID:71
Last Update:2015-02-22 10:34:42
Description


Abilities
Recharge
Regenerates 3 charges every 40 seconds up to a maximum of 10 charges.
Strength Boost
Upon activation, towers in 350 range receive 10% bonus base damage for 4 seconds. Costs 1 charge.

Active ability:
Cooldown: 4 sec
Range: 0


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Discussion

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 Post subject: Scroll of Strength v9 (71)
PostPosted: Thu Nov 26, 2009 7:20 pm 
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This is the discussion thread for the item Scroll of Strenght (71)

Creator's comments for this item:

A rare item that uses charges.
Plz say what you think about it.


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Thu Nov 26, 2009 7:44 pm 
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With auto-triggering the item is not so cool because you can't decide when to use. Only if you have luck it procs in the right situation.

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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Thu Nov 26, 2009 7:46 pm 
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So i have to make it an autocast?


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Thu Nov 26, 2009 7:53 pm 
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I think it would be better. But then you have to think about saving charges. Should this be possible?

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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Thu Nov 26, 2009 7:58 pm 
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I can use a maximum of 10 charges. If i make it an autocast, do you have to click on the item to use it?


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Thu Nov 26, 2009 8:03 pm 
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You could activate the autocast or you could deactivate it and then you have to clickt the item, yes.

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 Post subject: Update to version v2!
PostPosted: Thu Nov 26, 2009 8:53 pm 
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The item has been updated to version v2!

Creator's reason for this update:

Changed what mastercassim suggested.
But when i activate the item sometimes 2 charges dissapear, can someone test this?


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 8:51 am 
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check your spelling of strength


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 11:21 am 
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geX wrote:
check your spelling of strength



Lol :-) sorry

some other comments?


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 11:47 am 
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"Every time the buff is applied the item will lose 1 charge"

I think "This costs 1 charge." or something else would be better. Lose is the false word.

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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 11:48 am 
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what aboout improving the function a lil ?
instead of
Quote:
function Periodic takes Item itm returns nothing
if itm.userInt<=7 then set itm.userInt = itm.userInt + 3
elseif itm.userInt==8 then set itm.userInt = itm.userInt + 2
elseif itm.userInt==9 then set itm.userInt = itm.userInt + 1
endif

what about using set itm.userInt = itm.userInt +3
if itm.userInt >= 11 set itm.userInt = 10
endif
?

when did you recognise that two charges are removed ? did this happen when you only had one tower carrying this item or did it only appear when two towers were in range ?

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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 12:08 pm 
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The bUg occured when two towers were using the item.


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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 12:18 pm 
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did u try it with three in range if i am right three charges should get removed i think this could happen because your code seems for me like one charge gets removed for every tower buffed with scroll of strengh

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 Post subject: Re: Scroll of Strenght (71)
PostPosted: Fri Nov 27, 2009 12:31 pm 
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SirCoqaLot. wrote:
did u try it with three in range if i am right three charges should get removed i think this could happen because your code seems for me like one charge gets removed for every tower buffed with scroll of strengh


ill try it when i have acces to a worldeditor


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 Post subject: Update to version v3!
PostPosted: Fri Nov 27, 2009 3:46 pm 
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The item has been updated to version v3!

Creator's reason for this update:

Changed the suggestions.

I tested the bug, it doesn't happen all the time, it seems it happens when towers are close together.
It's a very weird bug, it's not consistent.


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