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Chameleon Glaive by boekie
Name General Description
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Chameleon Glaive v6
1100
UNIQUE
General
Wave lvl: 38

Submission
By: boekie
Date:2009-12-31 12:29:16
Status:
IN THE MAP beta v0.6
ID:98
Last Update:2018-09-26 00:49:26
Description
This glaive is able to mimic every kind of weapon.

Abilities
Launch Glaive
The carrier has a 40% chance on attack to fire an extra projectile that deals the same amount of damage as a normal attack. Can crit.

Level Bonus:
+0.4% chance


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Discussion

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 Post subject: Chameleon Glaive v6 (98)
PostPosted: Thu Dec 31, 2009 11:29 am 
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This is the discussion thread for the item Chameleon Glaive (98)

Creator's comments for this item:

Another fun, unique item.


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sun Jan 03, 2010 11:05 am 
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double damage for 2000 gold?
seems imba to me :D but funny ^^


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sun Jan 03, 2010 4:13 pm 
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Neotopia wrote:
double damage for 2000 gold?
seems imba to me :D but funny ^^
2000g should be 2000dps; so it is imba if the tower does more than 2000dps ; )

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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sun Jan 03, 2010 10:47 pm 
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i want this into my furbolg^^
Thats what im thinking about. But it's like with every thing it can be abused and so.
Maybe change it to copying the base attack the tower has, so it can't become that imba and lower goldcost a bit?
Dunno if it can be done...


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Fri Jan 08, 2010 7:50 pm 
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how will this item work ?, will it launch an attack at the same enemy or against a different one? ( maybe balance the item by decreasing the towers damage to 66%, so it doesnt do double damage, but still leaves Ondamage towers a double chance to trigger an effect. Because basicly if you compare this with My(your) forest amazon tower, it will have a 28% chance to stun , instead of a 21%. and a 14% to stun a boss, compared to its orriginal 7%


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Fri Jan 08, 2010 8:06 pm 
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It probably just deals damage equal to whatever damage the tower did on a target, doesn't trigger anything.

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 Post subject: Update to version v2!
PostPosted: Mon Jan 11, 2010 11:06 am 
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The item has been updated to version v2!

Creator's reason for this update:

Gave the ability a chance to trigger.
(balance issues)


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 Post subject: Update to version v3!
PostPosted: Sat Mar 13, 2010 9:57 am 
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The item has been updated to version v3!

Creator's reason for this update:

made chance attackspeed adjusted


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sat Mar 13, 2010 11:39 am 
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I don't think think this chance should be attackspeed adjusted, because the lower damage per hit already accounts for fast towers dealing less damage.

In addition, the item seems kinda bad, because it actually "only" raises the tower's damage by 15%. For the price/rarity some tweaking should be done.


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sat Mar 13, 2010 11:42 am 
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What do you suggest then? 50-75% chance and no attackspeed adjustment?


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sat Mar 13, 2010 12:19 pm 
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I don't think you should go over 25%.

This percentage here is overall increase! This can be very high DPS numbers if put into your carry tower. One Point for this item is it's overall strength. While cloak gets weak in later levels this item grants 15% every time! Can be extremely strong i think!

One Question: Does this item work with on attack triggers? Like lightning generator? Will it fire the spelldamage or the 1-1 attack magicdamage?


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Sat Mar 13, 2010 12:22 pm 
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The projectile will deal the attackdamage of the tower so in case of lightning generator 1 damage.
It also wont calculate crits.


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 Post subject: Update to version v4!
PostPosted: Tue Mar 16, 2010 2:04 pm 
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The item has been updated to version v4!

Creator's reason for this update:

Changed chance to 40% and 50% at level 25, adjusted short description and made the projectile able to crit


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 Post subject: Approved!
PostPosted: Tue Mar 16, 2010 2:14 pm 
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This item has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Chameleon Glaive (98)
PostPosted: Mon Jun 18, 2012 11:38 am 
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Majildian wrote:
It probably just deals damage equal to whatever damage the tower did on a target, doesn't trigger anything.


some question:
1.it is true for above statement/quote? do this situation means for tower like chilled spire?
2.if tis item hold by a tower only hit ground(like nuke,kraken),the additional projectile will hit ground only or not?
3.can the additional projectile crit?
4.can the additional projectile bounce or spalsh?

thx for helping me!


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