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Binding Chains by F12ight
Name General Description
1, 2, 3, 4, 5
Binding Chains v4
200
RARE
General
Wave lvl: 12

Submission
By: F12ight
Date:2010-01-20 06:08:11
Status: DECLINED
ID:158
Last Update:2010-01-29 04:28:37
Description
The item charges up with every kill before using its powers to slow its enemies.

Abilities
Binding Shackles
After 4 kills the carrier will slow the next creep it damages by 30% for 5 seconds.

Status:
DECLINED: This item was rejected by Glowackos, reason:
Removed from pending. :)

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Discussion

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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 5:36 pm 
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Looks fine to me, except the OnDamage, shouldn't it be changed to OnAttack?


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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 5:40 pm 
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on attack looks sometimes not so good. Then unit is slowd but projectile still flies.

On Damage is when the projectile hits so it's the better choice as far as im right^^


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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 5:45 pm 
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Neotopia wrote:
on attack looks sometimes not so good. Then unit is slowd but projectile still flies.

On Damage is when the projectile hits so it's the better choice as far as im right^^


True but it might be used on something like a blast staff this way. Because that triggers the onDamage event also.


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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 5:50 pm 
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Blast staff doesn't trigger it, but bounce will... Well i think it's ok this way, or have u more expamples then blast staff? I can't imagine anything where onattack would be better


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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 5:52 pm 
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You can use Event.isMainTarget() so the ondamage event only hits the main target.


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 Post subject: Re: Binding Chains (158)
PostPosted: Wed Jan 20, 2010 6:04 pm 
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could be cool slowing all targets it hits simultaniously wouldn't change that

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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 2:37 am 
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SirCoqaLot. wrote:
could be cool slowing all targets it hits simultaniously wouldn't change that

yeh i think it would be pretty cool too. so do i change anything to make it do that cause that would be awesome! unless everyone else thinks its not a good idea.

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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 6:20 am 
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ok ill just change it to on damage. may as well cause it looks nicer

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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 6:22 am 
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F12ight wrote:
ok ill just change it to on damage. may as well cause it looks nicer

wait a minute IT ALREADY IS ONDAMAGE?!

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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 6:27 am 
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Yes it is :-)


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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 6:38 am 
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so whats all the fus!!

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 Post subject: Re: Binding Chains (158)
PostPosted: Thu Jan 21, 2010 7:28 am 
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Wewere just discussing if it should be onattack or on damage.


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 Post subject: Re: Binding Chains (158)
PostPosted: Fri Jan 22, 2010 7:18 am 
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i recon i should make the item better. Cause looking at the other rares this one seems to be this weakest.

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 Post subject: Re: Binding Chains (158)
PostPosted: Fri Jan 22, 2010 8:39 am 
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Did you look at the accepted rares?
Because not accepted items can be too strong.


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 Post subject: Re: Binding Chains (158)
PostPosted: Fri Jan 22, 2010 9:43 am 
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i always compare items to granite hammer and spear of malphai.

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