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Pendant of Promptness by Glowackos
Name General Description
1, 2
Pendant of Promptness v5
2505
UNIQUE
General
Wave lvl: 60

Submission
By: Glowackos
Date:2011-05-31 03:45:14
Status:
IN THE MAP v1.04
ID:283
Last Update:2018-09-26 00:39:55
Description
Tears at the very fabrics of time to imbue its bearer with immense speed.

Abilities
Energy Drainer
Attacking with super speed comes at a price. The carrier burns 5% of its maximum mana per attack. Without mana it is unable to attack.
Specials

Specials:
+75% attackspeed (+1%/lvl)


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Discussion

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 Post subject: Pendant of Promptness v5 (283)
PostPosted: Tue May 31, 2011 1:45 am 
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This is the discussion thread for the item Pendant of Promptness (283)

Creator's comments for this item:

Turtle in an item


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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Tue May 31, 2011 3:07 am 
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Shouldn't this not function if the mana is below 7%? Some towers could potentially attack constantly, and on others 7 would be around 50% of their max mana.

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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Tue May 31, 2011 6:42 am 
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true, however i wanted to prevent it from being usable on towers with no mana, and this seemed like a nice way of doing it.

However, yeah, i might rebalance it a bit.

Judge on concept for now

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 Post subject: Update to version v2!
PostPosted: Wed Jun 01, 2011 9:32 am 
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The item has been updated to version v2!

Creator's reason for this update:

Changed it to not disadvantage low-mana towers.
Still, towers with no mana at all will not be able to attack while holding this item


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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Sun Aug 28, 2011 7:17 am 
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bomp

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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Sun Aug 28, 2011 7:38 am 
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I think its okey as it is. It's strong but since the most towers with mana deal only little damage it should be balanced.

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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Tue May 15, 2012 7:05 pm 
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I have one problem with this item: The mana usage on towers is rather random, even for towers of the same creator. So there could be a tower with only a small amount of mana but very high regeneration... That would result in a free 100% attack speed.

Maybe you should use the tower's mana regen + 50% or so and then use that attack speed adjusted. As a result of this all towers could attack the same amount of times. Only problem here are towers like regenerating well...

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 Post subject: Re: Pendant of Promptness (283)
PostPosted: Wed May 16, 2012 2:53 am 
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That was kinda my aim :P
towers with more manaregen gain more from this item.
Thing is that towers with high mana regen usually probably have better things to spend their mana on than attackspeed, which is how this becomes balanced.
However i do need to fix up the code and a tooltip.

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 Post subject: Update to version v3!
PostPosted: Wed May 16, 2012 3:24 am 
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The item has been updated to version v3!

Creator's reason for this update:

-fixed item description (it's -> its. o.o)
-uses Unit.subtractMana now.


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 Post subject: Re: Pendant of Promptness v3 (283)
PostPosted: Mon Sep 30, 2013 2:25 pm 
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I think that was the wrong archive.

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 Post subject: Update to version v4!
PostPosted: Wed Oct 02, 2013 8:04 am 
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The item has been updated to version v4!

Creator's reason for this update:

-Proper archive.
-Number of lines of code from 10 to 4


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 Post subject: Re: Pendant of Promptness v4 (283)
PostPosted: Wed Oct 02, 2013 9:02 am 
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Very good. Also I think it is pretty much balanced, as there is no single item providing enough mana on kill / attack to sustain continued attacking.

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 Post subject: Approved!
PostPosted: Sun Oct 06, 2013 8:59 am 
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This item has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Pendant of Promptness v4 (283)
PostPosted: Fri Feb 13, 2015 8:00 pm 
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this is too impossible to use. I cant think of a tower to benefit from this. 7% mana is just way too much


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 Post subject: Re: Pendant of Promptness v4 (283)
PostPosted: Mon Jul 20, 2015 3:36 am 
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kevs926 wrote:
this is too impossible to use. I cant think of a tower to benefit from this. 7% mana is just way too much

I agree, I don't see why it's a lvl 60 unique item if it's so specific that only a few towers can use it and it probably isn't exactly useful for those towers, the way I see it it's an useless "end game" item that makes you waste 2 more unique items for merge...


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