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Glaive of Surpreme Follow Up by cedi

The icon is already used by 1 item:

Ninja Glaive 

Name General Description
1, 2
Glaive of Surpreme Follow Up v2
2100
UNIQUE
General
Wave lvl: 55

Submission
By: cedi
Date:2011-09-26 18:45:23
Status:
IN THE MAP RC v3.1
ID:332
Last Update:2011-10-03 16:48:52
Description
Never ever be frustrated again because there is just no follow up damage.

Abilities
Follow Up
Whenever this tower attacks it has a 10% chance to gain 300% attackspeed until next attack. The next attack will crit for sure but deals 50% less crit damage.

Level Bonus:
+0.4% chance
+4% attackspeed
+1% crit damage


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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Tue Oct 04, 2011 5:07 pm 
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Joined: Mon Jul 27, 2009 6:12 pm
Posts: 1961
Location: Netherlands
Plenty of weapon icons available : )

Might be confusing with ninja weapon.


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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Tue Oct 04, 2011 5:26 pm 
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Nope we don't have plenty of weapon icons. And btw. one day we have to use double icons...

http://www.eeve.org/YouTD/icons.php?mode=items

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Tue Oct 04, 2011 7:12 pm 
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cedi wrote:
Nope we don't have plenty of weapon icons. And btw. one day we have to use double icons...

http://www.eeve.org/YouTD/icons.php?mode=items

I would suggest these maybe

Image

Path: ReplaceableTextures\CommandButtons\BTNNagaWeaponUp3.blp

Image

Path: ReplaceableTextures\CommandButtons\BTNThoriumRanged.blp

Up to you however if you want it.


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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Wed Oct 05, 2011 6:11 am 
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Location: Australia
those could work, just a small theme description and title change.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Mon Jun 18, 2012 11:30 am 
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Joined: Fri May 25, 2012 5:31 am
Posts: 44
so if a tower hold 6 of this item,it can crit with multicrit of 6 if the event from separate/individual items are tiggered?

thx in advance


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 Post subject: Re: Glaive of Surpreme Follow Up (332)
PostPosted: Mon Jun 18, 2012 3:55 pm 
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Yes, but the chance for that is = 0.2^6 = 0.000064 = 0.0064% chance...

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Thu Apr 18, 2013 1:12 pm 
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surpreme
supreme


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Tue Dec 24, 2013 1:01 pm 
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Joined: Tue Dec 24, 2013 12:52 pm
Posts: 4
Hi

To my regret, I found a bug with this item.
When tower have ~300% of AS, and this item procs - tower's AS breaks, for example: Bonk has 300% AS => Glaive of supreme follow up procs => Bonk has -101% AS.

p.s. if someone need - i can attach replays where this bug happens
p.s.s. sorry for my engl


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Tue Dec 24, 2013 3:19 pm 
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fun2mass wrote:
p.s. if someone need - i can attach replays where this bug happens
Please do. In bugs & suggestions you can directly attach a file to a post.


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Wed Dec 25, 2013 1:30 am 
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Joined: Wed Sep 28, 2011 9:06 am
Posts: 1050
How does this item work on Sorceress?


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Wed Dec 25, 2013 8:45 am 
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Joined: Tue Dec 24, 2013 12:52 pm
Posts: 4
viewtopic.php?f=59&t=8910


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Wed Dec 25, 2013 1:09 pm 
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Joined: Mon Sep 02, 2013 4:05 pm
Posts: 356
hokkei wrote:
How does this item work on Sorceress?


it increases attack speed with a certain chance and nothing else?
because event damage of physical attacks is set to 0, crits won't change a thing but why shouldn't the rest work?
Of course it won't work on the missiles, because they are spells triggered on attacks and are therefore not attack damage, and thus not influenced by attack crit.


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Wed Jan 08, 2014 6:26 pm 
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Joined: Wed Sep 28, 2011 9:06 am
Posts: 1050
I hate these item/towers that have a strong effect but really low chance of triggering.. . So unreliable.


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Tue Mar 24, 2015 3:30 pm 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
I'd suggest one of these icons:
Image
ReplaceableTextures\CommandButtons\BTNStrengthOfTheMoon.blp (pic above)
ReplaceableTextures\CommandButtons\BTNImprovedBows.blp
ReplaceableTextures\CommandButtons\BTNDemolisher.blp
ReplaceableTextures\CommandButtons\BTNArcaniteRanged.blp
ReplaceableTextures\CommandButtons\BTNThoriumRanged.blp


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 Post subject: Re: Glaive of Surpreme Follow Up v2 (332)
PostPosted: Sun Dec 11, 2016 6:23 pm 
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Joined: Mon May 30, 2011 12:47 pm
Posts: 1030
Location: Germany
Sadly this item killed a good running hard neverending game ...

I placed it on my core tower (Taita, the Hermit) and it worked 1-2 minutes or so, after this my core tower had an attackspeed debuff from -599%? [number around this] and didn´t attacked anymore.

The only solution to remove this buff was to replace my core tower, this removes the buffs nut leads to more and more lagging, my fps drops from 40+ to around 0,1 during 2 minutes!

My game ist still open, i have now no chance to even move my curser (I died and the massiv lagging is still active) ... because any click means "wc3 not responding for serveral seconds".

Taskmanger says: 1 Core 100% execution for wc3, ~629 MB Memory used

Thanks to the button commands i was able to get the replay. If needed i can add it here [1h57m].

[Just to make clear, since several version, i had no wc3 lags thanks to your great work!]

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