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 Post subject: faster earlygame
PostPosted: Sun Oct 04, 2009 6:32 pm 
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Joined: Thu Jul 05, 2007 5:10 pm
Posts: 692
becouse playing 1v1 and such can become quite boring since you almost never are able to hit eachother, I would like to give this suggestion

money scales on the ammount of players:
12 players: 200 gold each
11: 220 gold
10: 240gold
9: 270 gold
8: 300
7: 340
6: 400
5: 480
4: 600
3: 800
2: 1000

this should make games more fast paced, and they shouldnt take up to 30 minutes to kill someone 8 times

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Stothex wrote:
Adamant Golem is mega imbalanced


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 Post subject: Re: faster earlygame
PostPosted: Sun Oct 04, 2009 7:27 pm 
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Posts: 62
If you mean the starting gold (if not then could you please clarify what you do mean), that is the exact reason that there is the -gold command in the map setup phase at the beginning. :D

Right at the start while it says "Please wait while <host's name> is setting mode" or something, that player can set the kill limit per player (which, multiplied by the number of players, gives the total required kills), the mode (although there arent many atm, more are to come) and the starting gold.

The starting gold can be set to any number greater than or equal to 0.


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 Post subject: Re: faster earlygame
PostPosted: Sun Oct 04, 2009 7:35 pm 
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oh, I didnt notice it, yeah I mean starting gold.
It would be nice if it scaled a bit by default for newer players :)

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Stothex wrote:
Adamant Golem is mega imbalanced


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