All times are UTC





Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: YouTD RC 3.2 released
PostPosted: Wed Dec 14, 2011 12:50 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2348
YouTD Score: 53
Our next YouTD version is released now; this version is only a small bug fixing release with only small tower / item adjustments. We wanted to get it released pretty soon; so nothing big here. One of the changes is that we finally took Rune of Recursion out of the game (because it caused too many desyncs).

Some basic tower / item statistics:
  • added towers: 9
  • updated towers: 29
  • removed towers: 1 (Newborn Ice Whelp family was revoked)
  • number of towers in the map (total): 536

  • added items: 5
  • updated items: 0
  • removed items: 0
  • number of items in the map (total): 233

Changelog YouTD v3.2
Previous Bugs
-Disallowed sharing of tower items.
-Fixed armourtype display for challenge waves in numbercruncher mode.
-Fixed colouring of -follow text.
-Fixed tooltip colouring for some of the beginner builders.
-Fixed issue with mana sometimes not being added properly to units.
-MB stats now correctly handle damage that breaks integer cap.
-Crittext is now no longer limited by integer cap.
-If all four ministashes are about to overflow, the oldest tower in the queue will now be removed.
-Fixed issue with projectiles moving in unexpected ways if given a new interpolation order after creation.

Items
-Removed Rune of Recursion.
-Adjusted diminishing returns on item drop chance. They now kick in a little earlier (before: at 175%, now: at 150%) and flatten the growth a little more. Might now be worth juggling multiple carries ;)

Creeps
-Semi-mech debuff duration from -40% to -50%
-Mech debuff duration from -80% to -90%

Miscellaneous
-'Attackspeed' is now one word in the multiboard.
-Debuff duration in multiboard now coloured green for values < 100% and red for values > 100% and will not drop below 0% in multiboard.
-Auras, iterates and autocasts now take into account tower offsets when making distance measurements - everything should now be symmetrical.
-Positioning of range runes and question marks (when a tower mb is opened) now also takes into account tower offsets.
-Add a creep multiboard that can be opened with the builder's 'show unit stats' ability (renamed from show tower stats). Feedback/suggestions on improving its layout is more than welcome :)
-Reworked the hp regen system again a bit, so that it will now properly interact with regen % modifiers.
-Creep/Tower Multiboard will now close if the unit is destroyed.
-Creep/Tower multiboard will now maximise itself if Creep/Tower stats are selected to be viewed after having been minimized.
-Added '-cede/uncede', which lets the player relinquish their choice on an early start. Then only the teammate needs to press the 'Start Next Level' button to release the next wave.
-When a buff is reapplied with same level but higher power, the event is now considered as an upgrade event and not a refresh event. New power level is now also properly considered.
-Tower and item autocast settings are now carried over when a tower is upgraded/replaced. Note that if the tower is replaced by another from a different family, then only the item autocast setting will carry over.


If you want to host this version with a hostbot you have to use the following config file (please report if the file works).

GHost++ Config
map_path = Maps\Download\YouTD Releases\YouTD_RC3.2.w3x
map_localpath = YouTD_RC3.2.w3x
map_size = 144 148 37 0
map_info = 202 14 200 114
map_crc = 19 99 56 2
map_sha1 = 140 239 133 201 214 26 122 59 175 8 93 64 145 48 137 211 70 184 99 39
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100
map_options = 96


You can download the map here (if you can't reach the "Downloads"-button in the header).

_________________
League of Legends (MasterCassim @ EUW)


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Wed Dec 14, 2011 1:23 pm 
Offline
User
User avatar

Joined: Tue Jun 05, 2007 1:30 pm
Posts: 36
I really wanted it to be released today, thanks. Also i love how things turned out with youtd, at some point i thought all development had stopped. It's a very entertaining td and i appreciate the work that's put into it.


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Wed Dec 14, 2011 1:28 pm 
Offline
YouTD Admin
YouTD Admin
User avatar

Joined: Fri Jan 09, 2009 3:02 pm
Posts: 4323
Location: Belgium
YouTD Score: 673
Thanks!


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Wed Dec 14, 2011 1:59 pm 
Offline
Advanced User
User avatar

Joined: Sat Apr 30, 2011 6:32 pm
Posts: 111
YouTD Score: 3
Awesome! Glad this map is still going strong.


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Wed Dec 14, 2011 10:36 pm 
Offline
User

Joined: Thu Dec 10, 2009 12:41 pm
Posts: 35
Could you tell me which towers were updated and which towers are completely new?
I would like to test them all :)

Thanks in advance


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Thu Dec 15, 2011 12:11 pm 
Offline
Light User

Joined: Tue Nov 15, 2011 7:50 am
Posts: 16
Yes please, do some summary which towers were updated :)


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Thu Dec 15, 2011 1:40 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2348
YouTD Score: 53
WIAL wrote:
Yes please, do some summary which towers were updated :)


That's on the ToDo list for the search function.

_________________
League of Legends (MasterCassim @ EUW)


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Thu Dec 15, 2011 2:42 pm 
Offline
Light User

Joined: Wed Mar 17, 2010 11:28 am
Posts: 14
how much exp do we lose thise release?


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Fri Dec 16, 2011 2:11 am 
Offline
YouTD developer
YouTD developer
User avatar

Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4508
Location: Australia
YouTD Score: 32
Shinig4mi wrote:
how much exp do we lose thise release?

very very little, but the more you had, the more you'll lose.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Sat Dec 17, 2011 12:51 pm 
Offline
User

Joined: Thu Dec 10, 2009 12:41 pm
Posts: 35
I was lvl 57 and got reduced to lvl 55 ... t'was okay


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Sun Dec 18, 2011 3:59 pm 
Offline
New User

Joined: Mon May 31, 2010 11:44 am
Posts: 4
Location: Germany, Wiesbaden
Nice job. So when do we get the same map for sc2 ported? Because on sc2 there are still bullcrap maps. The only nice td map there is gem td. But youtd on wc3 is much much better. Show the loosercommunity of sc2 that there are still nice maps...

_________________
There are 10 kinds of people in the world: those who understand binary and those who don't


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Sun Sep 28, 2014 3:39 pm 
Offline
Light User

Joined: Sat Sep 20, 2014 7:08 pm
Posts: 6
Who can explain difference of youTD 1.05 and youtd rc 3.2 ????


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Sun Sep 28, 2014 5:01 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Thu May 20, 2010 8:11 pm
Posts: 1601
Location: Germany
YouTD Score: 63
YouTD RC 3.2 is a very old beta version. If you look at the date of the post, you will see that is is 3 years old.


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Mon Sep 29, 2014 8:28 am 
Offline
YouTD Admin
YouTD Admin
User avatar

Joined: Mon May 02, 2011 10:51 pm
Posts: 1636
Location: Texas/New Jersey(Azeroth)
YouTD Score: 198
rc stood for release candidate basically a fancy way of saying open beta

_________________
Image


Top
 Profile  
 
 Post subject: Re: YouTD RC 3.2 released
PostPosted: Mon Sep 29, 2014 10:32 am 
Offline
Light User

Joined: Sat Sep 20, 2014 7:08 pm
Posts: 6
Thanks. But why people playing that?? Youtd rc is more interesting, hardcore or something else??


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group