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 Post subject: DevKit v1.22 release
PostPosted: Thu Apr 19, 2012 10:45 am 
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Here is the next YouTD DevKit update.

DevKit v1.22 Changelog
-Updated most of the triggers (copypaste from real map).
-added a getBaseBountyValue() method to the Creep struct.
-fixed a rounding issue in parsescripts.
-added calcAttackCrit().
-added calcAttackMulticrit().
-added missing space into dps tooltip.
-Fixed an internal spelling error: Unit.substractMana -> Unit.subtractMana. Also changed this method to return 0 if <subtractIfInsufficient> is set to false and the unit has insufficient mana. Towers/items that used this method in the past will need updating.
-Added Event.getAutocastType, which can be called from an onSpellCast or onSpellTarget event.
-Added a bunch of accessors to the AutocastType struct. Namely: getRange, getCooldown, getManacost, isItemAutocast, getName.
-Added creepMultiboard & show unit stats abil to builder.
-Added a Lightning struct to the Effect trigger. Use the new methods within to create lightnings. Currently only supports static lightnings, so either destroy your lightning immediately after creation, or create it between stationary units (ie. towers, stunned creeps).
-Added the TimerUtils trigger to the tower and item creation maps.
-Set all testcreep collision sizes to 8.0. The numbers before varied from 16.0 to 32.0 and were causing some auras to go haywire. Also, creeps won't block each other so much anymore.
-Added a bunch of methods to the Unit struct for adding spellcrits to the next spelldmg instance.
-Added a setPower() method to the Buff struct. This is to be used only on AuraBuffs and should be called from the Buff's onRefresh event, as the aurabuff will otherwise revert to its old power when upgraded (ie, when tower levels up or when the aura giver changes).
-Can now force a Unit to execute its Aura's onRefreshEvents with refreshAuras(). This will immediately call the AuraBuff's onRefresh event for every unit that this buff is on. Useful if you have a setPower call in your AuraBuffType's onRefresh handler.


-> DevKit Download

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 Post subject: Re: DevKit v1.22 release
PostPosted: Thu Apr 19, 2012 12:24 pm 
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Did you preorder d3 yet? :mrgreen: Gonna be so awesome.

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: DevKit v1.22 release
PostPosted: Thu Apr 19, 2012 5:49 pm 
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Nubz wrote:
Did you preorder d3 yet? :mrgreen: Gonna be so awesome.

Yea; was my christmas present ;D

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 Post subject: Re: DevKit v1.22 release
PostPosted: Fri Apr 20, 2012 3:12 am 
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Lol delayed christmas present. I'm going straight into HC after level 10 sc char. Looove dying.

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: DevKit v1.22 release
PostPosted: Fri Apr 20, 2012 8:48 am 
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Joined: Sat Jun 13, 2009 1:15 am
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If you love dying HC maybe not the right mode : ))

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