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 Post subject: Gamebreaking grav bug
PostPosted: Fri Jul 15, 2016 4:19 pm 
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Joined: Fri Jul 15, 2016 3:52 pm
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If you watch the replay it happens near the 132:30 Game Time mark, it's wave 223 I think.

If you're too lazy to watch it or want to know what this is about:
The wave started like a normal one, but as soon as the first champion died I saw more champions pop up than usual, but that didn't bother me at first - then it happened! More than a THOUSAND nagas spawned within a time period of 30 seconds, everything lagged like hell, my Pig Inferno got triggered so hard that everything was full of nagas, pigs and corpses. My tower It teleported most of them back but they were all stacked up and seemed to repeatedly spawn new nagas without actually dying AND remaining stationary (literally like a spawn pool). 1 minute later (or 3 frames later because of this lagfest) my pig inferno got the upper hand and killed all of them.

The bounty was plentiful, the experience hilarious ... and about a minute later the game crashed because I ran out of memory.

tl;dr:
-Grav champions reproducing at the speed of light
-Units teleported by It remained stationary
-Grav champions possibly repeatedly spawned units without actually dying
-Ran out of memory on a pretty decent pc




I still love you guys.


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