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 Post subject: Bug: infinite chicken at bonus wave
PostPosted: Thu Jul 19, 2018 4:51 pm 
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Joined: Fri Oct 18, 2013 9:52 pm
Posts: 2
The title speaks for itself. Looks like one of the creeptypes in the bonus wave got the "Meat"-ability or whatever its called. (The ability which drops food upon death.)
You can see it clearly between 01:59:00 and 02:01:00.

I Left the game so i could save the replay, because it started lagging very hard and i wanted to show the bug. I even get laggs when i rewatched the replay.

Rafal


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File comment: Replay
InfiniteFoodBugAtBonusWave.w3g [1.38 MiB]
Downloaded 9 times

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 Post subject: Re: Bug: infinite chicken at bonus wave
PostPosted: Fri Jul 20, 2018 11:27 pm 
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Joined: Sat Feb 04, 2017 10:06 am
Posts: 45
Before loading the map, go to Advanced opptions when creating a game-> set visibility to "Hide Terrain". This should reduce the lag.
Off topic, but might help in the bonus waves.

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if only this could be mentioned in the learners' guides in forum:
Majildian wrote:
Any tower that is affected by increased spell damage will have the damage type listed in the tooltip as "spell damage" or just "damage".


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