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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sat Dec 02, 2017 1:14 am 
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Joined: Sat Dec 02, 2017 1:07 am
Posts: 2
Kitty / Medium / Random+Upgrade / Neverending
Using my favorite hero, taita the hermit

Somehow I NEVER rolled The Steam Engine or Sapphiron's Cold Grave the entire game. Sad, but I still won.
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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sat Jan 06, 2018 1:44 pm 
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Joined: Fri Apr 27, 2012 11:39 am
Posts: 55
YouTD Score: 5
After long time beaten with Frozen Spirit.


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Fri Jan 26, 2018 12:35 pm 
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Joined: Thu Jan 25, 2018 1:48 pm
Posts: 1
All: Neverending - Random with Upgrade - Solo - Medium

Backpacker
Iron - Astral - Fire: Trash Heap into Healing Shrine into Portal. Only 1 carry. Messed up crafting purple items so I couldn't really sub in anything nice even though I have servant, furnace, etc.

Note: use his 1 item+4 oils recipe. Its guaranteed to get Beast Head, Toy Boy if ilvl is high enough (~60). For other items e.g. Amulet of strength you some luck still. Remember ilvl to do this recipe is crucial.

Screenshot
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Sorceress
Storm - Nature - Iron - Astral: Skink/Lightning Generator - Morfling. Only 1 carry

Got lucky with item chance item at the beginning for Skink/Lightning Generator. Skink together with Flashing Monument owns all bosses including challenge sub lvl 90. Got Morfling quite early while Skink still carry so he could grow to the full potential. Really unlucky with oil drops tho so in the end immune regen mobs still breach through neverending waves.

Note: Storm Circle and Cactus help a lot with immune waves.

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Beastmaster
Iron - Fire - Astral: Trash Heap - Fire Star - Gattling Gun - Servant of the Twin Flames. Only 1 carry

Got lucky with the waves this time since nothing too challenging for my duo Trash Heap so I got away early mid game with shitton of oils, items. Sub in Fire Star and it did supprisingly well until wave ~150. Then comes Gattling Gun to the end and Servant for neverending.

Note: Fire has some supports that don't require mana or at least buffable so that mana doesn't go minus. Blackrock's Totem, Dragon Soceress (gain mana+mana reg per lvl). The auras are nice too. Main damage type is Elemental which count Myt nicely where Iron towers suffer.

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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sun Jan 28, 2018 3:31 pm 
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Joined: Sun Jul 30, 2017 10:02 am
Posts: 4
Neverending : Medium
Builder : Kitty
Nat -> Iron -> Dark - Fire -> Astral
Hyper Carry : Plant -> Hunter -> Twin Flames for bonus waves
Feeling bad cuz i don't have Human Sacrifice for combo Steam + Human Sacrifice
Few aura tower for main carry and few CC AOE Tower with 200% Buff Duration
Have Death Knight with 200% Bff Dura + Trigger Chance for burn % heath creep and reduce heath regen


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sun Feb 04, 2018 3:52 pm 
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Joined: Sun Jul 30, 2017 10:02 am
Posts: 4
Neverending : Hard
Builder : Kitty
Element : Nat -> Iron -> Dark - Fire -> Astral
Carry : Baby -> Hunter -> Twin Flames
I have some trouble in mid game but still win with 11%Live left ...
Just now Twin Flame doing so good in bonus maybe i'm can crash game in 2 or 3 hours so i upload picture first :D


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File comment: Okay crashing while watch MAMAMOO Yes I Am LOL ... VICTORY !!!
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File comment: Death Knight good tower you will need for bonus waves cuz his ability very OP ... (burn 5% HP for 4 sec 8 with 200% dura and reduce HP regen and amor.Best item for DK is Panda Dress)
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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Fri Feb 09, 2018 9:03 pm 
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Joined: Tue Aug 02, 2011 7:32 am
Posts: 7
Storm -> Iron
PCarry: Trash -> Militia -> Gatling -> Flux (2m dps crit: 140% x11 m10 aspeed: 500%=0.20)
MCarry: Lightning Generator -> Red Ball -> Lightning Eye (500% x12 aspeed: 500%)

Why did it crash on the start of bonus wave? :-(


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Mon Feb 12, 2018 2:33 pm 
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Joined: Wed Mar 27, 2013 12:08 pm
Posts: 88
.


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File comment: only ice
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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Fri Mar 23, 2018 12:32 pm 
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Joined: Fri Mar 23, 2018 11:56 am
Posts: 1
Don't know how long i survived. Game eventually crashed. :?

Started with Iron and Fire and used Phoenix as Carry for a long time, then switched to Shadow.
Got good luck with Items and a Steam Engine.

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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Thu Apr 05, 2018 8:58 pm 
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Joined: Mon Apr 02, 2018 10:28 pm
Posts: 1
Finally I have beated it after some freaking exhausted losses.

Mode: Neverending/Random/Extreme
Builder: Marverick ._. Really hardcore.
Carry Tower: Huntress - Shadow.

Survive more than 2 hours in bonus waves.


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Fri Apr 06, 2018 1:09 am 
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Joined: Wed Mar 27, 2013 12:08 pm
Posts: 88
GinXu wrote:
Finally I have beated it after some freaking exhausted losses.

Mode: Neverending/Random/Extreme
Builder: Marverick ._. Really hardcore.
Carry Tower: Huntress - Shadow.

Survive more than 2 hours in bonus waves.


8) 8)


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sat Apr 14, 2018 1:48 pm 
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Joined: Sat Apr 14, 2018 12:19 pm
Posts: 3
Buthcer
MEEEAAAAT
KRAKEN :twisted:
Image

AND

DREADLORD :twisted:
Image
ONLY!!11
:twisted: :twisted: :twisted:


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sat Apr 21, 2018 7:44 pm 
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Joined: Sat Apr 21, 2018 7:27 pm
Posts: 1
YouTD 240/extreme/lane allied

Builders: Arch sorceress (Darkness, astral, storm )
Alchemist (Iron, Nature, Ice)

Image


Spell carry:Owl of wisdom
Image

Phys carry: Gatling gun
Image

Vol'jin OP
Image


Replay: https://ufile.io/z4nsw


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Tue Jun 19, 2018 9:23 am 
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Joined: Tue Jun 19, 2018 9:15 am
Posts: 1
First time beating it !
Medium/neverending/ with the builder that has the mana pool and regen increase but minus spell damage, with the Dreadlord as carry :)! Went fire/dark then ice then nature for the manawell and astral for some buff ! :D got unlucky with items drops, no + really good +item quality/quantity drop until like wave 238 q.q
got lucky on oil, about 1 every 15 levels ( unique oils :D)

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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Tue Jun 19, 2018 11:48 am 
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Joined: Wed Jul 06, 2016 1:06 am
Posts: 8
Stats: Medium Neverending

I believe this was by far the biggest win ive ever had in YouTD. I was basically unbeatable, only the Gamecrash could stop me.

Started out with Iron / Storm and then basically i leveled up all other elements to get from each element the buff towers. I think i did it in this order. Iron -> Storm -> Fire -> Nature -> Ice -> Astral-> Darkness

Trash Heap first and some Wodden Traps to lock the waves in place. Later on i added Energy junction and Phantom (both give spell damage and attack speed) after i placed a Red Ball Lightening + Lightening Totem ( Spell crit chance + Spell Damge) after i bought Geothermal Extractor and Cruel Fire ( More Raw Damage + Crit Rate ). Later on i placed a Kodo + lesser Wolf Dan ( attack speed + crit ) and very late i replaced my Wodden traps for Slow Towers ( Icy Core + igloo ) + some other little adjustments here and there.

As you can see on tower statistics i had spell damage crit rate 125% and physical damage crit rate 140%...still dont know how i managed to top both stats way above 100% this is just insane.
This was literally a neverending game, could have gone forever. My worker leveled up for 45 Levels before the game crashed. Bad thing tho i didnt safe because i went to sleep!


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 Post subject: Re: [Collection] I've beaten YouTD v1.09 with mode X
PostPosted: Sat Jun 23, 2018 4:27 pm 
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Joined: Sat Feb 04, 2017 10:06 am
Posts: 46
So I finally managed to beat the game on beginner level, L-O-L.
Primary elements - Nature and Astral.
Secondary elements - Ice, Iron and Storm
Unused but in research progress - Darkness

Small cactus (nature) was my main carry beyond mid-game. Got morphling as a support carry (essence dmg) and had figured out after so many games/retries that Evolving it up with Morph: Strength is painfully slow and less useeful (specially with Bortok builder with decreased spell dmg). So i evolved it much quicker with Morph: Swiftness.

Later upgraded cactus to Frozen Wyrm as i had failed a game carrying with cactus and direly needed item slots. Used a saved game to experiment with available unique towers to find out the best DPS. Wyrm has lesser DPS than Cactus (sad emoji) but quite close so decided to upgrade with it.

Notes to devs:
1. The higher DPS towers do not make it clear in their tavern tooltip if they are actually a good option.
2. Why a common tower (Cactus) has higher DPS than a truckload full of unique towers is beyond me. Plus it has good splash and it's Essence! No need to nerf it. Instead, buff some uniques!
3. Most Rare and Unique towers which have an AOE aura, do not mention how much AOE they have and its painfully frustrating. Mud golem has a 150 AOE while Kodo Beast has 400 aura. But none of them says so in their taverns and it makes it hard to decide when and where to place those. These are just examples that turn me (and a lot of other players) down. Just look at Sun crusader and Phantom as 2 other examples. A newbie has no friggin idea how much AOE they are looking at.

Didn't get Library of Alexandria from Astral in this game. But got 4 Basic Knowledge towers that I leveled up quickly using common book items (+26% exp) and later used them for my essential support towers.

Support towers:
Fisherman from Ice as support carry (got very late game)
Valor from iron
Cenarius, Forest archer, Wolves Den, Coconut Sapling and Mud Golem from nature (didn't get Wild kodo beast, ughh)
Timevault and Solar Emitter from Astral (Owl and Drake didn't help me out trying out stuff)
Igloo and Icy core from Ice.

Didn't get steam engine, Green lighting etc :-/

Towers that popped up but didn't help out as i was short on DPS, IAS and Crit support:
Gatling Gun, Zealot, Healing obelisk, Inexperienced Huntress.
Didn't use Sun crusader and Quilboar.

Special:
1. Got lots of mana oils which i used on Regenrating well. And despite the builder's -300% mana regen, i got the tower to actually regen mana with those oils and those +30% mana regen common items. Still didn't help quilboar, cenarius etc.
2. Got skink to spell carry me to the end with a not-so-decent amount of sorcery oils!


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_________________
if only this could be mentioned in the learners' guides in forum:
Majildian wrote:
Any tower that is affected by increased spell damage will have the damage type listed in the tooltip as "spell damage" or just "damage".
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