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 Post subject: Greetings i have good news . .
PostPosted: Mon Jul 06, 2015 9:06 pm 
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Greetings to all in EEVE .. i love all your maps, are awesome and uniqe ..

Im a player of DOTA 2. im playing the BETA of the new engine is named DOTA REBORN, this new version have Development TOOLS where you can do a simple map like on warcraft 3,

I already download and play a Bad version of LEGION TD, an oultrageous version Hero Craft and a realy Squizophreniach version of GREEN TD .. i want inform this because i know that this is far better than Starcraft 2 engine, the GPU killer crap, for any one of us who buy the game and see THE FRAUD that is same Starcraft IA, where do not care what we do all the Units start to run in circless like wounded Ducks . .where tanks kills or own units and any formation that we make is deleted by a disordered IA . .

So . .as all here are the Genius with good knowledge i want SEE ALL THIS MAPS ON DOTA REBORN !! Xx D


Please. .answer I WANT SEE THE POWER OF EEVE TD, CASTLE FIGHT AND THE OTHERS, im a big fan of Castle fight and TD MAPS . . .

Cya every one !!!!!

PS: Who knows . .maybe we could see a FUTURE WORLD TOURNAMENT OF YOUR AMAZING AWESOME CREATIONS !!!

i have an older account here but i cant remember it !! ^ ^


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 Post subject: Re: Greetings i have good news . .
PostPosted: Mon Jul 06, 2015 9:50 pm 
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Already discussed in some threads. Porting the maps is not really an option because of too much work.

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 Post subject: Re: Greetings i have good news . .
PostPosted: Mon Jul 06, 2015 11:08 pm 
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MasterCassim wrote:
Already discussed in some threads. Porting the maps is not really an option because of too much work.



you dont need port it . . .you just needsee the Tools and wonder how you could do a Copy paste of data and try to wonder with the textures importantion . not so hard to do . . .the structure is same. .just that they dont use Jass . .cya


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 Post subject: Re: Greetings i have good news . .
PostPosted: Wed Jul 08, 2015 11:16 am 
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PhisX<->X3ENOF4GO wrote:
MasterCassim wrote:
Already discussed in some threads. Porting the maps is not really an option because of too much work.



you dont need port it . . .you just needsee the Tools and wonder how you could do a Copy paste of data and try to wonder with the textures importantion . not so hard to do . . .the structure is same. .just that they dont use Jass . .cya

"just that they dont use Jass" - that's not just a small problem as everything is coded in Jass even user submitted towers.

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