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 Post subject: castle fight 1.15
PostPosted: Tue Feb 23, 2010 7:07 pm 
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hey i'd like to see a new version of castle fight..
when do you release a newer verison??


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 Post subject: Re: castle fight 1.15
PostPosted: Tue Feb 23, 2010 7:21 pm 
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Read the other topics, gex is working on it.


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 Post subject: Re: castle fight 1.15
PostPosted: Wed Apr 07, 2010 10:16 pm 
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Gex could at least have released a bug upgrade... I mean, 1.14b is 1 year old soon, Adamant Golem is mega imbalanced with his armor/armortype (in combination), Eraser dont work etc etc. Really pisses me of a lot of Games, Chaos best building dont work, Adamant Golem almost impossible to kill(with some races).
Kills the fun >.>

So Gex, a lot of people would be happy if the next release comes in the near future!


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 Post subject: Re: castle fight 1.15
PostPosted: Sat Apr 10, 2010 5:00 pm 
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Totally agree, ive been comming onto this channel, almost every freaking day, just for looking after the new castle fight update, but it seems like ages now..
Really annoys me..

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 Post subject: Re: castle fight 1.15
PostPosted: Sat Apr 10, 2010 7:17 pm 
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For me it's the fact that gex gave us 1.14b, which has a lot of bugs and imbalances and tell us to wait for 1.15, cause he is coding castle fight totally new.
I mean it's great that he do a new coding, which may reduce later game lags, bug issues and so on, but he could atleast gave us a 1.14c with the old codings, with working Eraser, all the bugfixes, maybe some balance issues(like adamant golem).

Then i wouldn't even try to complain about when 1.15 will be released, cause 1.14c would work just fine.

Would be happy for the 1.15 version then too, i'm hoping for more items maybe, some more races, new units and so on.


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 Post subject: Re: castle fight 1.15
PostPosted: Sun Apr 11, 2010 1:55 pm 
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Stothex wrote:
Would be happy for the 1.15 version then too, i'm hoping for more items maybe, some more races, new units and so on.


Agree, that could be awesome! ;)
Hoping for the map to come soon, really looking forward for it as well.

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 Post subject: Re: castle fight 1.15
PostPosted: Mon Apr 19, 2010 2:32 pm 
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Stothex wrote:
maybe some balance issues(like adamant golem).

.


adamant golem is not overpowered .... i prefer to say it is pretty weak


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 Post subject: Re: castle fight 1.15
PostPosted: Tue Apr 20, 2010 7:45 pm 
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RnK)Soupion wrote:
Stothex wrote:
maybe some balance issues(like adamant golem).

.


adamant golem is not overpowered .... i prefer to say it is pretty weak

i laughed pretty hard.

You can't tell me, that a creep with divine armor, which gets enough % less dmg from every attack type( it gets only 25% of most attack types), needs 15 armor points, which is 47% reducement. It's quite a lot

That's what i'm talking about. I find it's abilitys ok, but if you change the armor, new abilitys would be good too. Something with AOE would be awesome.

I play 2v2 only, with only 1 Race per player and random races.
and there it is imba, cause you often don't have chaos dmg, or not enough of it.
Test it if you don't believe :D

before you ask, i dislike -mp mode, cause you are only able to buy items with your first picked race and that totally sucks. played it and hated it.

I've a pretty easy solution for that, but as gex don't answer questions about castle fight 1.15, who cares.

He could at least get us a status report. Like " 1.15 is 50% completed" or so.

Who cares about youTD, tha maps lags and need hours to load -.-


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 Post subject: Re: castle fight 1.15
PostPosted: Wed Apr 21, 2010 1:54 pm 
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castle fight is balanced for 4v4, hf
if that is not a good argument for you, look at dota/glaive masters/wow,etc etc
there are bound to be strong things when not played with right player amount

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Stothex wrote:
Adamant Golem is mega imbalanced


Last edited by FlorWarrior on Wed Apr 21, 2010 3:18 pm, edited 1 time in total.

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 Post subject: Re: castle fight 1.15
PostPosted: Wed Apr 21, 2010 2:53 pm 
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Joined: Fri May 22, 2009 12:05 pm
Posts: 169
+1

and it has a aoe attack :-) with his skill


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