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[ 13 posts ] |
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MasterCassim
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Post subject: YouTD v1.06 release Posted: Fri Dec 19, 2014 11:01 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2347 YouTD Score: 53
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We've got a new release of YouTD ready for christmas.
Changelog YouTD v1.06 |
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Previous Bugs -Fixed creep multiboard still displaying wrong movespeed values. -Fixed '-show X' buffgroups command displaying the wrong information in team mode. -Fixed a 'Team'->'Playor' casting error for the PlayerMultiboard. This means that income info (among other things) should now be displaying properly in team mode. -Fixed a rare bug where creeps would occasionally ignore tower auras and not get the aura buff placed on them/refreshed when entering the AoE of a new aura tower. -Jumping tower glitch is now checked for periodically during bonus wave. -'Start Next Level' button is now made available to players who choose their builder after the first wave has started spawning. -Fixed a bug with next level timer not getting released if the player hasn't yet researched any elements. -Implemented a bandaid fix to the wavespawn bug so that it will no longer ruin games. If the bug occurs, the timer will kick back into action after a short delay (granting double the normal time), and the next level button will be re-enabled. Apart from seeing only a portion of the wave spawn, the player will also be notified that the bug has occured, and prompted to post their replay to the forums. With your combined help maybe we'll finally get to the bottom of this one! -Fixed an issue where Autocast settings would appear to carry over when a tower was upgraded, but for some AutocastTypes the tower would start autocasting again, even though the player had switched it off, with autocast toggle suggesting that the autocast was off. -Build mode tower grouping now takes into account the 'sell' button. ie. number of towers per base is now 11 rather than 12. If there are more than 11 towers for a given element in a given rarity, an additional base tower is created for that element and rarity. This functionality means that all darkness uniques will again be accessible in build mode. -Fixed a rare List leak that occurred when there were too many projectiles (>2000) in use concurrently. -Fixed a bug with bonus wave timer not being released for first player to beat the final wave in race mode.
Creeps -Invis: Made the ability a bit less common. -Protector: The curse now also reduces multicrit by 2. Champion-creep protection radius from 800 to 1000. Champion-tower max distance from 800 to 1000. Curse projectile speed from 600 to 750. -Gravid: More sophisticated leak calculation algorithm implemented. For starters, it means that a gravid wave can no longer take more player lives than other creep waves. However it also means that if you leak a gravid creep on tincy hp, the health of the children it was carrying is considered in the leak calculation. Fixed hp and leak ratio calculation for third generation creeps and beyond. Maximum mana of parent now gets equally split amongst children. Also, bosses can now split into only 2-3 children with a small chance for 4 (down from 2-4, with a small chance for 5). -Brain Drain: Removed. -Creep abilities that affect movespeed, bounty, armour and experience (Speed, Wisdom, Relic, etc.) now apply these as regular modifications (visible in the creep multiboard, rather than changing the base value). This means that these creep ability modifications are now additive rather than multiplicative. This will have some noticable differences for some waves. For example, you will now be able to raise the itemdroprate for waves that have 0% itemdrop rate like 'Ultra Wisdom', but will find it near impossible to slow down Speed++ waves. -Mass Challenge: Health increased by roughly 7%. -Final Boss: Still eats 100% lives if leaked, but no longer has any abilities. Lizard version of final boss (exclusive to lvl 240 in v1.05) has been removed. It might resurface in some future release with possibly new/changed abilities. -Bonus Round: Health increased by roughly 15% across the board.
Items -Oil of Lore/Arcane Oil of Lore buffed from 24%/60% to 28%/70%
Bonus Modes -Slight rewording of the RACE mode description: next wave spawns when any TEAM has finished the current wave. -Next level timer in extreme mode now reduces by a rate of 1sec/20 levels for levels above 120. (So now it's a linear ramp from 25s to 40s from levels 1 to 30, a constant 40s from levels 40 to 120, then a linear ramp from 40s to 34s from levels 120 to 240.)
Chat Commands -Added '-autospawn <timeout>', which will automatically press the 'Start Next Level' button for the player <timeout> seconds after the current wave has finished spawning. Your ally needs still needs to type '-cede' for this to autospawn waves in team mode. The autospawn timer can be switched off by typing '-autospawn off'.
Miscellaneous -Reworked the diminishing returns formula such that the values affected transition more smoothly at the the points where diminishing returns kick in (60% and 170%). With this change, the diminished amount can also no longer go below 0%. -Added some random embellishment to the top left corner of the map. Please excuse my artistic skills.
Behind the Scenes -Now using a custom compiled pjass.exe with a bigger stack: It seems the regular one could no longer handle the amount of towers we have in the game. (Credits to Deemzul) -Unit.orderStop() no longer pauses the unit while issuing the order. -Effect system overhaul!! This is a big change that involved a rewrite of the Effect system, merging into it the SFXAtUnit commands from the header. It's now split into three effect types: simple, regular and animated. Simple effects are identical to the SFXAtUnit commands with the added bonus of now having a settable lifetime. Regular effects are a new addition, providing most of the functionality of the old Effect system, with the addition of settable pitch, but at the expense of settable animation. However these effects are recyclable, which should provide a big increase in efficiency and combat at least some of that lategame lag. Animated effects are the same as those in the old effect system, allowing animation of the effect, but not being recyclable, and thus being least efficient of the three. Please report any suspiciously behaving effects, as being a new system, it may still have a kink or two.
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GHost++ Config |
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map_path = Maps\Download\YouTD_v1.06.w3x map_localpath = YouTD_v1.06.w3x map_size = 176 211 41 0 map_info = 195 131 235 40 map_crc = 97 0 137 197 map_sha1 = 62 190 11 45 132 245 236 212 247 41 224 243 120 82 44 147 72 185 95 239 map_width = 148 0 map_height = 148 0 map_numplayers = 9 map_numteams = 2 map_slot1 = 0 255 0 0 0 0 1 1 100 map_slot2 = 0 255 0 0 0 1 2 1 100 map_slot3 = 0 255 0 0 0 2 8 1 100 map_slot4 = 0 255 0 0 0 3 4 1 100 map_slot5 = 0 255 0 0 0 4 1 1 100 map_slot6 = 0 255 0 0 0 5 2 1 100 map_slot7 = 0 255 0 0 0 6 8 1 100 map_slot8 = 0 255 0 0 0 7 4 1 100 map_slot9 = 0 255 2 1 1 8 1 1 100 map_options = 96
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Summarized Tower and Item Changes |
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Severe bugs fixed:
- Bonk - no longer destroys games by leaking Iterates
- Library of Alexandria - no longer destroys games by leaking Iterates
- Planar Gate - no longer destroys games by making creeps get healed by Astral when combined with purge
Slightly less severe bugs fixed (including towers whose defining features were fixed to actually work):
- Dimensional Flux Collector - now works (wasn't dealing damage in previous version)
- Plagued Crypt - ability damage now stacks as advertised
- Mana-Touched Drake - mana burn now works properly
- Vulshok, the Berserker - no longer has permanent, increasing slow
- Village Witch - no longer causes other towers to lose attack speed & gain .userReal, also 100% chance ability is fixed
- Zealot - no longer leaks Effects
- Stormy Dog, Fiery Dog - buffs now stack properly
- Living Volcano - no longer leaks Effects
Minor bugs fixed:
- Broken Circle of Wind / Genis Sage - a bug with multiple kinds of z-raisers causing creeps to be raised higher and higher is fixed
- Spellbook of Item Mastery - now drops items for item owner rather than creep 'owner'
- Gryphon Rider - armor's part in the calculations determining the attack:spell damage ratio is fixed
- Share Knowledge - an integer division causing the item to dish out less experience than advertised is fixed
Other changes:
- Chrono Jumper - now searches over a small area around target point for a spot to land on
- Marine - no longer stacks insane amounts of permanent increased damage taken modifier
- Steam Engine - no longer gives DPS
- Glowing Solar Orb - Astral now has a common splash tower
- Scales - Overcharge can now retrigger itself when triggered by other abilities (deals more damage)
Helicopter Zone copters will still shoot at stashes sometimes; this has been fixed for 1.07.
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-> Tower / Item Changelog-> YouTD v1.06 Download
_________________ League of Legends (MasterCassim @ EUW)
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Glowackos
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Post subject: Re: YouTD v1.06 release Posted: Fri Dec 19, 2014 11:20 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 4498 Location: Australia YouTD Score: 32
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For those tired of neverending mode and seeking a short, action-packed, competitive game, try the following (in multiplayer obviously): Trial, Absolute Beginner, Solo Lane, Random w/ Upgrade, Race, Shared Stashes, Same Builder, and use -autospawn 3. There are two aims. -Survive longer than your opponents. -Reach the bonus wave (not so easy, since leaking the last mass challenge = instaloss). And remember to post replays of your conquests! :)
_________________ Goldcost to waveLevel & elementLevel relationship Incremental Testmap Stub & Tower Creation Map
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H4uZ
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 1:02 am |
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Joined: Wed Jan 20, 2010 1:10 pm Posts: 176
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His_Shadow
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 6:39 am |
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Super User |
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Joined: Wed Dec 25, 2013 4:53 pm Posts: 452 Location: Cluster YouTD Score: 43
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Quote: However it also means that if you leak a gravid creep on tincy hp, the health of the children it was carrying is considered in the leak calculation. If I have a Boss with 10% HP left and 4 children inside, how much lives will It take? If there is 2 children? If I leaked 3 children and they all got mature while walked to the Pyramid, so they all able to have own children already? Quote: -Gravid: So how all of this is going to deal with split after first bend of "L" and 100% chance to get children maturing in safety? It was the main source of angry feedbacks about Gravid and I don't see it's fixed.
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Deemzul
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 7:12 am |
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YouTD Admin |
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Joined: Sat Jan 16, 2010 2:35 am Posts: 1650 YouTD Score: 86
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1st generation Boss leaked with max hp: 50% lives taken 1st generation Boss leaked with 1 hp: 25% lives taken All of 2nd generation Bosses leaked with max hp: 25% lives taken All of 2nd generation Bosses leaked with 1 hp: 12.5% lives taken All of 3rd generation Bosses leaked with max hp: 12.5% lives taken All of 3rd generation Bosses leaked with 1 hp: 6.25% lives taken etc. (assuming all the previous generation Bosses died)
Very gimped now, since the max life also gets divided as a function of the amount of children spawned every generation (previously it was 'erroneously' 1/numSpawns, now it's parent_maxlife/numSpawns).
Last edited by Deemzul on Sat Dec 20, 2014 8:37 am, edited 1 time in total.
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His_Shadow
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 8:19 am |
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Super User |
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Joined: Wed Dec 25, 2013 4:53 pm Posts: 452 Location: Cluster YouTD Score: 43
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casid
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 1:15 pm |
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Joined: Sat Jun 30, 2012 11:29 pm Posts: 46
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Whoo-hoo new you td version! Thank you guys 
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Nubz
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 1:50 pm |
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Power User |
Joined: Mon Aug 22, 2011 4:25 am Posts: 1778 Location: Earth YouTD Score: 5
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Congratulations and thank you!!!
_________________ <Nubz> i wanna have my own farm <Nubz> where i can grow all my own foods <Nubz> and have my own animals <@mOck_> you just want that stuff to lure little children over with a petting zoo <@mOck_> i know your tactic
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Deemzul
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 2:40 pm |
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YouTD Admin |
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Joined: Sat Jan 16, 2010 2:35 am Posts: 1650 YouTD Score: 86
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A bit more about the tower/item changelog: Severe bugs fixed: - Bonk - no longer destroys games by leaking Iterates
- Library of Alexandria - no longer destroys games by leaking Iterates
- Planar Gate - no longer destroys games by making creeps get healed by Astral when combined with purge
Slightly less severe bugs fixed (including towers whose defining features were fixed to actually work): - Dimensional Flux Collector - now works (wasn't dealing damage in previous version)
- Plagued Crypt - ability damage now stacks as advertised
- Mana-Touched Drake - mana burn now works properly
- Vulshok, the Berserker - no longer has permanent, increasing slow
- Village Witch - no longer causes other towers to lose attack speed & gain .userReal, also 100% chance ability is fixed
- Zealot - no longer leaks Effects
- Stormy Dog, Fiery Dog - buffs now stack properly
- Living Volcano - no longer leaks Effects
Minor bugs fixed: - Broken Circle of Wind / Genis Sage - a bug with multiple kinds of z-raisers causing creeps to be raised higher and higher is fixed
- Spellbook of Item Mastery - now drops items for item owner rather than creep 'owner'
- Gryphon Rider - armor's part in the calculations determining the attack:spell damage ratio is fixed
- Share Knowledge - an integer division causing the item to dish out less experience than advertised is fixed
Other changes: - Chrono Jumper - now searches over a small area around target point for a spot to land on
- Marine - no longer stacks insane amounts of permanent increased damage taken modifier
- Steam Engine - no longer gives DPS
- Glowing Solar Orb - Astral now has a common splash tower
- Scales - Overcharge can now retrigger itself when triggered by other abilities (deals more damage)
Helicopter Zone copters will still shoot at stashes sometimes; this has been fixed for 1.07.
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MasterCassim
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 4:10 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2347 YouTD Score: 53
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Thanks, Deemzul. Added to initial post.
_________________ League of Legends (MasterCassim @ EUW)
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KillerBeans
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Post subject: Re: YouTD v1.06 release Posted: Sat Dec 20, 2014 11:15 pm |
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Joined: Sat Dec 15, 2012 12:51 am Posts: 42
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When is this going to be added to the bot ent20? Also, is there a channel of people that play YouTD that would do special modes(lanes together type of crap), and is there another bot that people use other than bot Ent20?
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cedi
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Post subject: Re: YouTD v1.06 release Posted: Sun Dec 21, 2014 11:53 am |
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YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 3006 YouTD Score: 469
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You forgot:
Goblin HQ now slows properly.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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Deemzul
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Post subject: Re: YouTD v1.06 release Posted: Sun Dec 21, 2014 12:01 pm |
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YouTD Admin |
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Joined: Sat Jan 16, 2010 2:35 am Posts: 1650 YouTD Score: 86
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I said more about, not exhaustively about (so technically I didn't set myself up to be obligated to 'remember' everything). Also forgot: Forcefield Generator now decreases debuff durations instead of increasing them The two invisibility related items now both give true sight.
Didn't mention Princess of Light change either, or the removal of several towers. I originally intended to just mention the few severe bugs that were fixed, but then there were bugs that previously made the associated towers unusable, so I felt like mentioning them too. Then I wanted to mention Chrono Jumper, because I did that change. So I ended up adding a few more to mask my intentions slightly. In hindsight, might as well have just systematically checked everything (I forget what was changed before 1.05 and what was after).
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