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MasterCassim
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Post subject: YouTD v1.07 release Posted: Sat Jul 18, 2015 4:36 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2347 YouTD Score: 53
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The next YouTD version is out. This version includes many Quality of Life changes, like the item interactions with towers that have full inventories and some more.
Changelog YouTD v1.07 |
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Previous Bugs -Autospawn timer dialog is now hidden when the player loses. -Next level timer dialog is now hidden when the player loses (in cases where it was open, like extreme or race mode). -Fixed issue with tower stashes being considered in iterates, auras, autocasts, inRange events, projectile collisions and as potential oiling candidates. -Fixed many tower and builder actives (including oil/consumable usage) cancelling targeting when used. -Fixed a bug where Protector waves could potentially leave a permanently-lasting curse (until purged or tower replaced). -Fixed recycled Effects initial facing so they don't spin when spawned and fixed the issue of ubersplats spawning out of thin air in old Effect locations. -Fixed stats multiboard (best hit, most damage) to properly update with higher values when dealing with billions and above. -Fixed a bug causing MOD_DAMAGE_TO_UNDEAD, MOD_DMG_TO_MASS and MOD_DMG_FROM_ASTRAL to get reset to 1.0 on some arbitrary Unit whenever a new Unit was created. -Fixed targeted projectiles flying to the centre of the map if their target was killed and its corpse removed.
Creeps -Three new creep abilities added. Play to discover them.  -Very slight reduction in creep HP arcross the board, with the most impactful difference around wave ~90, and then also in the lategame. -Gravid: increased child hp by 20%. (ie. childHp = parentHp/numChildren*1.2)
Miscellaneous -Changed to a custom borderless forcepoints icon in resources display. -Moar work on map-corner embellishement. -Clicking on a friend's tower's tower info button (when they share control) now opens the stats multiboard for whoever has that tower selected with control shared to them at the time of click. This unfortunately does still mean that you can annoy your friend by clicking the level info button on their tower when they have it selected, but it's the best we could do! -Savecode is no longer generated if no XP is gathered. -OnAttack events now fire after attack animation damage point. Linked to this: towers no longer spaz out when their attack animation is canceled. -You can now replace a tower by dropping a tower item on it even when it has a full inventory. -Attempting to give an item to a tower with a full inventory will now stop you, instead of dropping the item on the ground. -Hints have been updated, with a few new ones added. -Shaved a bit of time off the builder selection fadeouts at the start of the game. -New loadscreen. Credits to JhoiJhoi for doing the bulk of the work.
Behind the Scenes -Map now uses a triggered mana regen system. This should fix all the issues with occasional unresponsive mana degen in the previous versions, along with uncapping the limits on mana regeneration rate. -Quests trigger is no longer in GUI, so it shouldn't be so fragile anymore. In earlier versions, any disturbance to quests triggers could cause text to randomly disapear. o.0 -All of the map trigger code is now under git version control, making it easier for multiple people to develop the map concurrently - Deemzul has helped Glowackos considerably in ironing out bugs and making new additions in this version. -Addressed some possible dummy unit displacement issues.
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GHost++ Config |
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map_path = Maps\Download\YouTD_v1.07.w3x map_localpath = YouTD_v1.07.w3x map_size = 164 63 40 0 map_info = 42 183 234 87 map_crc = 215 206 202 194 map_sha1 = 42 203 11 154 141 145 52 159 183 44 210 61 87 51 126 93 23 134 220 54 map_width = 148 0 map_height = 148 0 map_numplayers = 9 map_numteams = 2 map_slot1 = 0 255 0 0 0 0 1 1 100 map_slot2 = 0 255 0 0 0 1 2 1 100 map_slot3 = 0 255 0 0 0 2 8 1 100 map_slot4 = 0 255 0 0 0 3 4 1 100 map_slot5 = 0 255 0 0 0 4 1 1 100 map_slot6 = 0 255 0 0 0 5 2 1 100 map_slot7 = 0 255 0 0 0 6 8 1 100 map_slot8 = 0 255 0 0 0 7 4 1 100 map_slot9 = 0 255 2 1 1 8 1 1 100 map_options = 96
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-> Tower / Item Changelog-> YouTD v1.07 Download
_________________ League of Legends (MasterCassim @ EUW)
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His_Shadow
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Post subject: Re: YouTD v1.07 release Posted: Sat Jul 18, 2015 7:10 pm |
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Super User |
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Joined: Wed Dec 25, 2013 4:53 pm Posts: 452 Location: Cluster YouTD Score: 43
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Just-in-time
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Post subject: Re: YouTD v1.07 release Posted: Sat Jul 18, 2015 8:03 pm |
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Joined: Tue Jan 22, 2013 9:37 pm Posts: 49 Location: Germany
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R.I.P. Tauren Runemaster :'(
_________________ Wave 20 Soulcollectors Cloak, wave 40 disconnect...
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H4uZ
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Post subject: Re: YouTD v1.07 release Posted: Sun Jul 19, 2015 1:18 pm |
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Joined: Wed Jan 20, 2010 1:10 pm Posts: 176
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calledF
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Post subject: Re: YouTD v1.07 release Posted: Thu Jul 30, 2015 5:51 am |
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Light User |
Joined: Thu Jun 28, 2012 6:33 pm Posts: 6
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Finally! I can see it before I die!
By the way, it should be " YouTD v1.07 Download" instead of " YouTD v1.06 Download".
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awesomista
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Post subject: Re: YouTD v1.07 release Posted: Thu Jul 30, 2015 6:07 am |
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New User |
Joined: Thu Jul 30, 2015 6:01 am Posts: 1
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Hello do you know how to contact GEX? because i want to request for castle fight map on dota 2 engine (steam) warcraft just became a legend everybody starts to move to play dota 2 and they have custom games just like warcraft 3 custom maps maybe someone can try to relay this message to GEX or other developer of castle fight map
Thank you
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